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2.3  Basics of experimental research   33




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                     The keyboard comparison case illustrates a simple between-subject  design with
                  two conditions. There are much more complicated designs involving multiple treat-
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                  ments and both between-subject and within-subject  comparisons. No matter how
                  complicated the design is, all experiments consist of these three major components:
                  treatments, units, and assignment methods.

                  2.3.2   RANDOMIZATION
                  The power of experimental research lies in its ability to uncover causal relations. The
                  major reason why experimental research can achieve this goal is because of complete
                  randomization. Randomization refers to the random assignment of treatments to the
                  experimental units or participants (Oehlert, 2000).
                     In a totally randomized experiment, no one, including the investigators themselves, is
                  able to predict the condition to which a participant is going to be assigned. For example,
                  in the QWERTY vs. DVORAK experiment, when a participant comes in, the research-
                  ers do not know whether the participant will be using the QWERTY keyboard or the
                  DVORAK keyboard until they toss a coin and find out whether it settles as heads or tails.
                  Since the outcome of tossing the coin is totally random and out of the control of the re-
                  searchers, the researchers have no influence, whether intentionally or subconsciously, on
                  the assignment of the treatment to the participant. This effectively controls the influence
                  of hidden factors and allows a clean comparison between the experiment conditions.
                     Traditional randomization methods include tossing a coin, throwing dice, spin-
                  ning a roulette wheel, or drawing capsules out of an urn. However, these types of
                  randomization are rarely used in behavioral research and HCI studies nowadays. One
                  method to randomize the selection of experimental conditions or other factors is the
                  use of a random digit table. Table 2.2 is an abbreviated random digit table taken from
                  the large random digit table generated by RAND (1955). The original table consisted
                  of a million random digits.

                   Table 2.2  An Abbreviated Random Digit Table
                   Line       Random Digits
                   000        10097      32533      76520       13586      34673
                   001        37542      04805      64894       74296      24805
                   002        08422      68953      19645       09303      23209
                   003        99019      02529      09376       70715      38311
                   004        12807      99970      80157       36147      64032
                   005        66065      74717      34072       76850      36697

                     There are several ways to use this table. Suppose we are running a study that
                  compares three types of navigation schemes for a website: topical, audience split,

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                   A between-subject design means each participant only experiences one task condition. The details of
                  between-subject design are discussed in Chapter 3.
                  5
                   A within-subject design means each participant experiences multiple task conditions. The details of
                  within-subject design is discussed in Chapter 3.
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