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12 Participatory Approaches                                     265

            agents implement a deep connection between participants and the social simulation
            model. Information conveyed in the interaction is relative to the model assumptions,
            as well as to the model content.
              Ramanath and Gilbert have reviewed a number of software engineering tech-
            niques which may be coupled to participatory approaches (Ramanath and Gilbert
            2004). This union between software design and participatory approaches is based
            on joint production not only between developers but also with end users. Not
            only interaction with stakeholders contributes to better software ergonomics—
            the computer-supported cooperative work (CSCW) workshop series being an
            example—but their participation tends to improve their acceptation and further
            appropriation of the mode.
              The implementation of interactive techniques may take place at all stages of a
            software development process. In early stages, joint application design (Wood and
            Silver 1995) allows issues raised to be dealt with during the software development
            phase, attributing a champion to each issue. It is also concerned with technical
            issues. This protocol might involve other developers, as well as potential users. It
            may also increase the computing literacy of the participants involved in the process.
            This process is based on the implementation of rather well-framed workshops.
              Joint application design is supported by using prototypes. It is here we find
            a link with a second technique: prototyping. This technique can be used all the
            way through a software development cycle. It is based around providing rough
            versions or parts of the targeted product. For example, it allows the pre-product
            to be criticised, respecified or the interface improved. Quite close to prototyping,
            in the final stages of the process, user panels can be used to involve end users in
            assessment of the product. These panels are based on a demonstration or a test of
            the targeted product.
              In these cases, control of the process is dependent on the hiring of a skilful
            facilitator. Otherwise, control of the process may become rather implicit. The
            content of the interaction is rather technical, which makes it potentially unbalanced
            according to participants’ literacy in computer science. An assessment of 37 joint
            application design experiments has shown that the participation of users during the
            process is actually rather poor, notably due to the technical nature of debates, which
            is hardly compatible with the time allocated to a joint application design process by
            users, compared to the time allocated by developers (Davidson 1999). Interaction
            is rather superficial and needs translation. However, identification of a champion of
            specific tasks gives a little bit more control to participants, as does involvement in
            the content of pieces of the tool being developed.
              Besides these approaches originating from software engineering, people working
            in thematic fields such as the environmental sciences propose co-design workshops
            that focus on the development of simulation models. Such workshops are a type of
            focus group, organised around the identification of actors, resources, dynamics and
            interactions, suitable for a set of stakeholders to represent from a socioecological
            system on which they express their own point of view (Étienne 2006). This
            approach, which occurs at the design stage of the modelling process, is supposed
            to lead participants to design the simulation model by themselves, by formalising
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