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Chapter 33


                              EMBODIED CONVERSATIONAL AGENTS
                              IN E-COMMERCE APPLICATIONS




                              Helen McBreen
                              Centre for Communication Interface Research, The University of Edinburgh



                              Abstract   This section discusses an empirical evaluation of 3D embodied conversational
                                         agents, in three interactive VRML e-commerce environments: a cinema box-
                                         office, a travel agency and a bank. Results showed participants enjoyed speak-
                                         ing to the agents and expressed a desire for agents in the cinema to be informally
                                         dressed but those in the bank to be formally dressed. Qualitative results sug-
                                         gested that participants found it difficult to assign a degree of trust to the agents
                                         in the banking application.


                              1.     Introduction
                                The emerging interest in embodied conversational agents (ECA’s) coupled
                              with the growing evidence [1, 3, 4, 6, 9, 12] that embodiment can enhance
                              user interface design has fuelled a challenging research agenda and developing
                              embodied agents that behave socially in an interaction has become the princi-
                              pal goal for many interdisciplinary researchers involved with the development
                              of intelligent communicative systems. Virtual Reality Modelling Language
                              (VRML) is an effective tool to describe 3D environments increasing the in-
                              formation density for the user and adding additional layers of perception and
                              meaning to the experience [5]. Inhabiting 3D environments with 3D embodied
                              agents and endowing these agents with conversational capabilities can promote
                              an effective social interaction. Cassell et al [6] have explored the affordances
                              of embodiment and showed that an ECA can improve the interaction and the
                              experience for the user because the agent “enables the use of certain commu-
                              nication protocols in face-to-face conversation which provide for a more rich
                              and robust channel of communication than is afforded by any other medium
                              available today”.
                                Hayes-Roth [7] has proposed that the Internet should be inhabited with
                              smart interactive characters that can engage users with social communication
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