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268                                            Socially Intelligent Agents

                             skills as in the real world, enhancing mundane transactions and encouraging a
                             sense of presence for the user, resulting in more effective and efficient inter-
                             action. Developing further this proposal, Ball [3] demonstrated that endowing
                             animated agents with personality and emotion creates a sense of social pres-
                             ence, leading to more useful conversational interfaces. The existence of this
                             social presence is important in order to begin to understand the development
                             of the interaction between the agent and the user. It follows from this that
                             understanding the creation and development of social relationships between
                             the agents and the users is a crucial first step to creating socially intelligent
                             embodied conversational agents.
                               There is little empirical evidence yet available to demonstrate the effective-
                             ness of ECA’s, particularly in e-commerce applications and there is a growing
                             need for the establishment of objective and subjective measures of usability.
                             Ostermann [10] developed an architecture designed to support e-commerce
                             “by providing a more friendly, helpful and intuitive user interface compared to
                             a regular browser”. Results from experiments using this architecture showed
                             that facial animation was favoured over text only interfaces. These results are
                             encouraging, but it is also necessary to investigate the range of applications that
                             can be significantly enhanced by the presence of an ECA and what are users’
                             attitudes toward their appearance, personality and trustworthiness during the
                             interaction.
                               The goal of this study is to present empirical evidence in support of the use
                             of the agents within e-commerce domains, in addition to documenting qualita-
                             tive and quantitative data regarding users’ subjective experience of successive
                             interactions with the agents. A detailed discussion of the experimental find-
                             ings is obviously beyond the scope of this section, however the experimental
                             procedure, key findings and challenge problems are presented.

                             2.     Experimental Research

                               This experiment assessed two types of 3D male and female embodied agents,
                             appearing as assistants in VRML e-commerce applications (cinema, travel
                             agency and bank). The agents types were a smartly dressed (formal) agent and
                             a casually dressed (informal) agent. In order to evaluate the agents, a real-time
                             experimental platform system, capable of face-to-face conversation between
                             the user and the agent was used.
                               The first prediction was that participants would believe ECA’s have a role to
                             play as assistants. This prediction was made based on the results of previous
                             experiments, where customers passively viewed conversational agents in retail
                             spaces [9] and indicated a desire to actually converse with them. A second pre-
                             diction was that participants would enjoy speaking to the agents equally in all
                             three applications. This prediction was made based on the fact that the agents
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