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72                                             Socially Intelligent Agents

                             to the feet. The type of stimuli are calculated on the basis of a minimal time
                             unit or chunk. When a chunk ends, information about stimuli—their number
                             and type—is analyzed and the different emotions are assigned intensity levels
                             according to the various stimulation patterns in our emotion activation model.
                             The emotion with the highest intensity defines the emotional state and expres-
                             sion of the robot. This model of emotion activation is implemented by means
                             of a timed finite state machine described in [3].

                             3.     Playing with Feelix
                               Two aspects of Feelix’s emotions have been investigated: the understand-
                             ability of its facial expressions, and the suitability of the interaction patterns.
                                                     6
                               Emotion recognition tests , detailed in [3], are based on subjects’ judgments
                             of emotions expressed by faces, both in movement (the robot’s face) and still
                             (pictures of humans). Our results are congruent with findings about recogni-
                             tion of human emotional expressions reported in the literature (e.g., [5]). They
                             show that the “core” basic emotions of anger, happiness, and sadness are most
                             easily recognized, whereas fear was mostly interpreted as anxiety, sadness, or
                             surprise. This latter result also confirms studies of emotion recognition from
                             pictures of human faces, and we believe it might be due to structural sim-
                             ilarities among those emotional expressions (i.e. shared AUs) or/and to the
                             need of additional expressive features. Interestingly, children were better than
                             adults at recognizing emotional expressions in Feelix’s caricaturized face when
                             they could freely describe the emotion they observed, whereas they performed
                             worse when given a list of descriptors to choose from. Contrary to our initial
                             guess, providing a list of descriptors diminished recognition performance for
                             most emotions both in adults and in children.
                               The plausibility of the interactions with Feelix has been informally assessed
                             by observing and interviewing the same people spontaneously interacting with
                             the robot. Some activation patterns (those of happiness and sadness) seem to be
                             very natural and easy to understand, while others present more difficulty (e.g.,
                             it takes more time to learn to distinguish between the patterns that activate sur-
                             prise and fear, and between those that produce fear and anger). Some interest-
                             ing “mimicry” and “empathy” phenomena were also found. In people trying
                             to elicit an emotion from Feelix, we observed their mirroring—in their own
                             faces and in the way they pressed the feet—the emotion they wanted to elicit
                             (e.g., displaying an angry face and pressing the feet with much strength while
                             trying to elicit anger). We have also observed people reproducing Feelix’s
                             facial expressions during emotion recognition, this time with the reported pur-
                             pose of using proprioception of facial muscle position to assess the emotion
                             observed. During recognition also, people very often mimicked Feelix’s ex-
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