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AFTERWORD ||  209


                         though, that such hi-tech gadgetry will not please sports fans, some of whom
                         ‘believe we are fast approaching saturation point, where new toys distract from,
                         rather than enhance, the viewer’s experience’ (Meacham 2001: 2). Sometimes
                         this new technology may also fail to live up to its promise, as when EyeVision,
                         developed by Carnegie Mellon Robotics for the film Matrix and then used for
                         multi-camera, 270-degree TV coverage of the Super Bowl (see Chapter 6), ‘was
                         found wanting during the most critical period of the 2001 Superbowl, when a
                         single camera angle was required’ (p. 2).
                           Enhancing orthodox sports TV broadcasts, even where it allows viewer choice
                         of camera and the capacity to call up data, is, however, less disruptive to the
                         prevailing broadcast sport order than the use of the Internet as a broadcaster.
                         For this reason, the IOC banned webcasting at the 2000 Sydney Olympics (and
                         beyond; Boyle and Haynes 2003) out of fear of jeopardizing its expensively
                         sold TV broadcast rights. However, it sold to WebMedia.com the much less
                         in-demand worldwide Internet broadcasting rights and US TV rights to the
                         Sydney 2000 Paralympics (Higgins 2000). Here an event that would not
                         normally receive the close attention of broadcasters (four hours of the 1996
                         Atlanta Paralympics were broadcast in the USA, only 2 per cent of the coverage
                         devoted to the Atlanta Olympics) can be disseminated to dispersed audiences
                         via television and the Internet. As larger contracts come up for renewal,
                         however, and organizational realignments take place involving television com-
                         panies and Internet service providers, moving sports images will be received by
                         additional means. In late 2002, AOL Time Warner and BT vied to pick up the
                         lapsed rights to delayed coverage of the English Premier League before more
                         comprehensive negotiations over the next round of Premier League rights
                         (Gibson 2002b). The launch of new broadband sports networks can be seen to
                         be putting considerable pressure on the traditional dominance of television in
                         sport. For example, Wisden, the highly traditional cricket magazine (owned by
                         the Getty family), went online in 2001, streaming the first live cricket match on
                         a pay-per-view basis, while in early 2002 the media company Granada was the
                         first to screen an English Premier League match on the Internet (again, as pay-
                         per-view). Internet betting agencies are also substantial beneficiaries of the
                         convergence of broadcasting and computing, and live webcasts of horse races
                         from around the world are now common (Dodson 2002). As Boyle and Haynes
                         (2003: 109–10) note, in 1999 Glasgow Celtic became the first British football
                         club to provide live video coverage of a home match on its web site. With the
                         BBC web site showing live coverage of a snooker tournament in early 2003, it
                         can safely be expected that the Internet will produce more live, ‘as live’ and
                         edited sport events.
                           The Internet is also unquestionably now a significant source of sports
                         information. Aided by highly unfriendly time-zone deadlines for newspapers,
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