Page 19 - The Creative Training Idea Book Inspired Tips and Techniques for Engaging and Effective Learning
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8 The Creative Training Idea Book
Table 1-1. Quick Brain Facts
Based on research, scientists have found the following about the average human brain:
Contains approximately 100 billion neurons or nerve cells.
Average width is 140 mm.
Average length is 167 mm.
Average height is 93 mm.
Average weight is approxmately 3 pounds.
Covered by a thin layer of nerve cells called the cortex or neocortex.
Continues to grow and evolve in various ways throughout a person’s life.
Made up of four lobes:
Frontal focuses on processes such as decision-making, creativity, judgment, and planning.
Temporal focuses on functions such as hearing, language, memory, and sensory associations.
Parietal focuses on functions related to short-term memory, language usage, and higher
sensory processes.
Occipital focuses on receipt and processing of visual input.
Possibly has a fifth area called the limbic system imbedded in the midbrain that controls functions
such as sleep, attention, body regulation, smell, hormone production, and sexuality. Has two
hemispheres:
Left: focuses on analytical functions.
Right: addresses abstract, ambiguous, and creative functions.
BRIGHT I DEA
Expanding Learner Horizons
o involve learners actively, and to tie into concepts of broadbased research, take
Tparticipants on a learning excursion to a local mall to allow them to become
immersed in their own discovery. Depending on your program topic, assign tasks
such as observing, gathering information, creating a journal, or interviewing or
surveying people they encounter. Follow observations with discussions, reports,
and/or formal classroom presentations to challenge various parts of the brain, and
to address a variety of learning modalities. For technical courses, have participants
visit local companies, manufacturers, or technical institutes for on-site observation,
research, or information gathering. When possible, allow them to touch and use
actual equipment or simulators.
Excursions can lend an aire of reality because participants can begin to relate
real-world experiences and information to classroom learning.