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Resources for Trainers
The items and vendors listed in this section are provided Scannell, E.E. and Newstrom, J., More Games Trainers
for your reference and possible use only. Accuracy of Play: Experiential Learning Exercises, McGraw-Hill,
information was current at the time of publication, how- New York, 1983.
ever, the author and publisher cannot be held respon- Scannell, E.E. and Newstrom, J., Still More Games
sible for changes, as organizations frequently revise their Trainers Play: Experiential Learning Exercises, McGraw-
business strategies and operational processes. Hill, New York, 1991.
The author and publisher do not endorse these Scannell, E.E. and Newstrom, J., Even More Games
organizations or their products and services. Creative Trainers Play: Experiential Learning Exercises, McGraw-
Presentation Resources, Inc. is the exception, in that it Hill, New York, 1994.
is owned by the author, who stands behind its products Scannell, E.E. and Newstrom, J., The Big Book of Presen-
and services. tation Games, McGraw-Hill, New York, 1998.
Scannell, E.E. and Newstrom, J., The Big Book of Team-
Books building Games, McGraw-Hill, New York, 1998.
Activities and Games Snow, H., Indoor/Outdoor Team-Building Games for
Trainers: Powerful Activities from the World of Adventure-
Arch, D., Tricks for Trainers: 57 Tricks and Teasers Guar-
anteed to Add Magic to Your Presentations, Resources Based Team-Building and ROPES Courses, McGraw-
for Organizations, Minneapolis, MN, 1993. Hill, New York, 1997.
Battaglia, P., So You Think You’re Smart: 150 Fun and Solem, L. and Pike, B., 50 Creative Training Closers,
Challenging Brain Teasers, Tab Books, Blue Ridge Sum- Jossey-Bass/Pfeiffer, San Francisco, CA, 1997.
mit, PA, 1988. Sugar, S. and Takacs, G., Games That Teach Teams, Jossey-
Brandreft, G., The Great Book of Optical Illusions, Sterling Bass/Pfeiffer, San Francisco, CA, 2000.
Publishing, New York, 1985. Summers, G.J., The Great Book of Mind Teasers & Mind
Jensen, E., Trainer’s Bonanza: Over 1000 Fabulous Tips & Puzzles, Sterling Publishing, New York, 1996.
Tools, The Brain Store, San Diego, CA, 1998. Thiagarajan, S. and Parker, E., Teamwork & Teamplay:
Newstrom, J.W. and Scannell, E.E., Games Trainers Games and Activities for Building and Training Teams,
Play: Experiential Learning Exercises, McGraw-Hill, Jossey-Bass/Pfeiffer, San Francisco, CA, 1999.
New York, 1980. Ukens, L.L., Energize Your Audience: 75 Quick Activities
Paraquin, C.H., The World’s Best Optical Illusions, Ster- That Get Them Started and Keep Them Going, Jossey-
ling Publishing, New York, 1987. Bass/Pfeiffer, San Francisco, CA, 2000.
Pike, B. and Solem, L., 50 Creative Training Openers and Wujec, T., Five Star Mind: Games & Puzzles to Stimulate
Energizers, Jossey-Bass/Pfeiffer, San Francisco, CA, Your Creativity & Imagination, Doubleday, New York,
2000. 1995.
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