Page 223 - THE DO-IT-YOURSELF LOBOTOMY Open Your Mind to Greater Creative Thinking
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214                     STORMING THE BRAIN

                    process, it’s a good idea to save qualifying criteria until later as well.
                    When you announce the criteria by which the final idea(s) will be cho-
                    sen too early (some groups do this at the beginning), you narrow the
                    playing field too soon. Remember what we said about planning and
                    getting attached to the outcome and how it limits the possibilities?
                    Well, articulating the success criteria too soon not only limits possibil-
                    ities, but it also tends to eliminate that valuable fertilizer that is so cru-
                    cial to the creative process.
                       Bringing criteria into the process when final or near-final judg-
                    ments are being made also eliminates much of the subjectivity from the
                    evaluation. It become less a matter of whether people like it or don’t
                    like it (which you can never fully eliminate, nor do you want to), and
                    more an exercise of whether it fits the bill or not. This keeps the
                    process less personal. It’s hard to make a subjective judgment on an
                    idea and not offend the person who thought of it.
                       Use numeric scoring. When getting to the short strokes, I like to use a
                    silent voting system. Again, you eliminate debate, which is rarely a fair
                    fight between people of differing ranks, and you make the process
                    more quantitative, which brings in a little, not a lot, of science. The
                    simplest numeric scoring system is to allot each player on the team a
                    finite number of votes, which I do by simply having the individuals
                    place a checkmark on the sticky note where the idea is written.
                       Let’s say we have five players on a team with five votes each. That
                    puts 25 points into play. Ask people not to be persuaded nor dissuaded
                    by one another’s votes. Then simply rank finalist ideas according to the
                    math. In this example, the highest score could be a five, the lowest, of
                    course, is zero. Afterward, I ask people to rearrange the stickies with
                    the highest-scoring ideas on the top of the page. This usually results in
                    a pyramidal effect, with people agreeing on just a few ideas at the top,
                    which is most often a fair representation of what all parties really think.
                       Save the final list for a later date. If at all possible, I recommend you
                    save final judgment for a later date, if only until the following day.
                    Even a period of as little as 24 hours will help give you a fresh, more
                    objective perspective.
                       If you don’t have the time, do something to change the dynamics
                    from the brainstorming session proper. I like paring the group down
                    for this phase. Whereas 30 to 35 people, in groups of 5 or 6, is ideal for
                    the brains-against-the-wall portion of the process, I prefer 4 to 6 peo-
                    ple for the final distillation.
                       Bring in fresh minds. For the final selection process I like some fresh
                    perspectives. Bring in people who are not at all close to the project for
                    the clearest opinions. This is also a good time to include people you
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