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                    190     The Ultimate Palm Robot



                                   frame(1, 2, 30, 55, 45, 2);
                                   text(5, 32, "Enter Name");
                                   waitp(1);
                                   x = penx();
                                   y = peny();
                                   if (x>2 && x<55 && y>30 && y<45) {
                                      name = gets("Enter your name");
                                      if (name != "") {
                                        mymsg = "Hello, " + name;
                                      }
                                   }
                                 }
                               }

                                 Let’s go over this program quickly. Every PocketC program starts with the
                               name of the program as a C++ style comment. The name must end in .c or .pc
                               so that PocketC can recognize it as source code.
                                 Every program must also have a single main( ) function. As with other C
                               source code, the main( ) function is the starting point for the program. Also,
                               you can have additional functions in your source code, either before or after
                               the main( ) function.
                                 Inside the main( ) function, the code declares some variables and then
                               turns the graphics form on. The title( ) function changes the title of the graphics
                               form. Then we go into the primary loop. Within the loop, the clearg( ) function
                               clears the graphics form.

                                 The code draws the message to the form using the text( ) function, and then
                               creates a pseudo button using the frame( ) and text( ) functions. Don’t worry
                               that you need to do this for every program. There are several add-on libraries
                               available at www.orbworks.com that provide functions for creating form con-
                               trols. We only chose to do it this way for simplicity. If you plan to pursue
                               PocketC programming, you should definitely check out the add-on libraries
                               at OrbWorks.

                                 The program waits for a pen event with the waitp( ) function. When this
                               function returns, the x and y screen coordinates of the pen click can be ob-
                               tained with the penx( ) and peny( ) functions. If the x and y coordinates are
                               within the bounds of the pseudo button, the code displays a dialog box that
                               asks the user to enter a name. If the name is non-empty, the message is changed.
                               When the loop starts over, the screen is cleared and the current message is dis-
                               played.








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