Page 176 - Use Your Memory
P. 176
CARD MEMORY SYSTEM
Clubs Diamonds
CA—Cat DA—Date
C2—Can D2—Dane
C3—Cam D3—Dam
C4—Car D4—Deer
C5—Call D5—Dale
C6—Cage D6—Dash
C7—Cake D7—Deck
C8—Cafe D8—Dive
C9—Cab D9—Dab
C10—Case D10—Daze
CJ—Cadet DJ—Deadwood
CQ—Cotton DQ—Deaden
CK—Club DK—Diamond
Hearts Spades
HA—Hat SA—Sat
H2—Hen S2—Sin
H3—Ham S3—Sum
H4—Hair S4—Sear
H5—Hail S5—Sale
H6—Hash S6—Sash
H7—Hag S7—Sack
H8—Hoof S8—Safe
H9—Hub S9—Sap
HlO-Haze S10—Seas
HJ—Headed SJ—Sated
HQ.—Heathen SQ—Satan
HK—Heart SK—Spade
In this system, aces count as 1, and the jacks and queens as 11 and
12, and 10 counts as 0, and the king simply as the name of the suit
in which he resides. The Memory Words for the clubs are in many
cases the same as those for the Major System words for the
seventies, but this need not concern you, since the two lists will
never come into conflict.
How does the memory expert dazzle his audience? The answer
is quite simple: whenever a card is called out, he associates that
card with the appropriate number of his Major System.
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