Page 176 - Use Your Memory
P. 176

CARD  MEMORY  SYSTEM
                                          Clubs            Diamonds
                                          CA—Cat           DA—Date
                                          C2—Can           D2—Dane
                                          C3—Cam           D3—Dam
                                          C4—Car           D4—Deer
                                          C5—Call          D5—Dale
                                          C6—Cage          D6—Dash
                                          C7—Cake          D7—Deck
                                          C8—Cafe          D8—Dive
                                          C9—Cab           D9—Dab
                                          C10—Case         D10—Daze
                                          CJ—Cadet         DJ—Deadwood
                                          CQ—Cotton        DQ—Deaden
                                          CK—Club          DK—Diamond
                                          Hearts           Spades
                                          HA—Hat           SA—Sat
                                          H2—Hen           S2—Sin
                                          H3—Ham           S3—Sum
                                          H4—Hair          S4—Sear
                                          H5—Hail          S5—Sale
                                          H6—Hash          S6—Sash
                                          H7—Hag           S7—Sack
                                          H8—Hoof          S8—Safe
                                          H9—Hub           S9—Sap
                                          HlO-Haze         S10—Seas
                                          HJ—Headed        SJ—Sated
                                          HQ.—Heathen      SQ—Satan
                                          HK—Heart         SK—Spade
                                          In this system, aces count as 1, and the jacks and queens as 11 and
                                          12, and 10 counts as 0, and the king simply as the name of the suit
                                          in which he resides. The Memory Words for the clubs are in many
                                          cases  the  same  as  those  for  the  Major  System  words  for  the
                                          seventies, but this need not concern you,  since the  two  lists will
                                          never come  into  conflict.
                                           How does the memory expert dazzle his audience? The answer
                                          is  quite  simple: whenever a card is  called out,  he  associates that
                                          card with the  appropriate  number of his  Major  System.
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