Page 177 - Use Your Memory
P. 177

CARD  MEMORY  SYSTEM
 Clubs  Diamonds
 CA—Cat  DA—Date
 C2—Can  D2—Dane
 C3—Cam  D3—Dam
 C4—Car  D4—Deer
 C5—Call  D5—Dale
 C6—Cage  D6—Dash
 C7—Cake  D7—Deck
 C8—Cafe  D8—Dive
 C9—Cab  D9—Dab
 C10—Case  D10—Daze
 CJ—Cadet  DJ—Deadwood
 CQ—Cotton  DQ—Deaden
 CK—Club  DK—Diamond
 Hearts  Spades
 HA—Hat  SA—Sat
 H2—Hen  S2—Sin
 H3—Ham  S3—Sum
 H4—Hair  S4—Sear
 H5—Hail  S5—Sale
 H6—Hash  S6—Sash
 H7—Hag  S7—Sack
 H8—Hoof  S8—Safe
 H9—Hub  S9—Sap
 HlO-Haze  S10—Seas
 HJ—Headed  SJ—Sated
 HQ.—Heathen  SQ—Satan
 HK—Heart  SK—Spade
 In this system, aces count as 1, and the jacks and queens as 11 and
 12, and 10 counts as 0, and the king simply as the name of the suit
 in which he resides. The Memory Words for the clubs are in many
 cases  the  same  as  those  for  the  Major  System  words  for  the
 seventies, but this need not concern you,  since the  two  lists will
 never come  into  conflict.
 How does the memory expert dazzle his audience? The answer
 is  quite  simple: whenever a card is  called out,  he  associates that
 card with the  appropriate  number of his  Major  System.
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