Page 179 - Use Your Memory
P. 179

USE  YOUR  MEMORY
 If, for example, the first card called out were the 7 of diamonds,
 you  would  associate  the  word  deck  with  the  first  word  of your
 Major System, which is tea. You might imagine the entire deck of a
 boat  being  covered  with  swirling  tea  leaves,  or  you  might  even
 imagine the Boston Tea Party,  making sure that in your associa-
 tion you smelled,  saw, heard, tasted and touched as much as you
 could.  If the  next  card  called  were  the  ace  of hearts,  you would
 associate  the  word  for  this  card - hat - with  the  second  word  of
 your Major System: Noah.  You might imagine Noah standing on
 the  ark,  wearing  a  gigantic  rain-hat  onto  which  the  Flood  is
 pouring and splashing in the most tremendous volume. You could
 actually  imagine  yourself as  Noah,  feeling  the  chill  of the  water
 and  hearing the  splashing,  etc.  If the  next  card  called  were  the
 queen  of spades,  you  would  associate  the  word  for  that  card  -
 Satan  -  with  your  third  Major  System  word:  Ma.  You  might
 imagine your mother in a titanic struggle with Satan in the burning
 fires  of hell, using as much motion, rhythm, colour and sensuality
 as possible. Throughout the memorisation of a pack of cards using
 the Major System as the pegs on which to hang the fifty-two items,
 you can see that you are clearly using both the logical,  analytical,
 sequential and numerical left side of your brain, and the imagina-
 tive,  colourful,  rhythmical  and  sensual  right  side  of your  brain.
 From these few examples, I hope you can see how easy it can be to
 memorise an entire pack of cards in whatever order they happen to
 be  presented  to  you.  It  is  a  most  impressive  feat  to  be  able  to
 perform  in  front  of your  friends.
 Your facility for remembering cards can be taken a step further.
 It is possible to have someone randomly read you the names of all
 the cards in the pack, leaving out any six or seven. Without much
 hesitation, you can name these cards. There are two ways of doing
 this.  The  first  is  to  use  a  technique  similar  to  that  explained  in
 chapter 5. Whenever a card is called out, you associate the Image
 Word for that card within a larger concept, such as the block of ice
 previously mentioned.  When  all  the  cards  have  been presented,
 you simply run down the list of card Memory Words, noting those
 words that are not connected with the larger Memory Concept. If
 the  4  of clubs  had  been  called,  you  might  have  pictured  a  car
 sliding across the huge cube of ice or being trapped within it. You
 could hardly forget this image, but if the  4 of clubs had not been
 called, you would immediately remember that you had nothing to
 remember.
 The other system for this kind of feat is to mutate, or change, in
 some way the card Memory Image Word if that card is called. For
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