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Additional Mathematics Theory           257

               In particular, it is worth noting that 68.3% of values will fall within 1
            standard deviation (SD is the square root of the variance), 95.4% within
            2 SD and 99.7% within 3 SD of the mean.

                              A4.4 VECTOR MECHANICS

               An understanding of the basics of vector mechanics is essential to being
            able to deal with components in the highside refence system, as discussed
            in Chapter 12. Consider a cartesian reference system defined by three
            orthogonal axes: x, y, and z. A vector is essentially just a way of writing
            directions, in terms of how far you have to travel in the x, y, and z direc-
            tions to get from one point to another in space. Hence the vector linking
            the origin to the point A located at (a 1, a 2 , a 3 ) is denoted by a, and has
            the components:

               Ê a1 ˆ
               Á a2˜
               Á  ˜
               Ë a3¯

                                                                        2
                                                                    2
            The length of the vector, denoted by a, is given by  ( a 1 +  a 2 +  a 3 )  . A
                                                                2
            unit vector is one that has a length of 1. To convert a to a unit vector, each
                                                     2
                                                         2
                                                              2
            component would have to be divided by  ( a 1 +  a 2 +  a 3 )  and the vector
            would then be designated by â. Taking the scalar product (sometimes
            called the dot product) of two vectors allows the angle between them to
            be determined:
               ac = ac        q    1 *  + a 2  *c 2  + a 3 * )         (A4.3)
                .
                      * *cos( ) = (a c 1
                                                    c 3
            where a, c are the magnitude of a and c, and q is the angle between the
            vectors. The vector product of two vectors (sometimes called the cross
            product) generates a new vector that is orthogonal (i.e., at right angles)
            to both. Hence:

               Ê a1 ˆ  Ê c1 ˆ  Ê a2* c3 -  a3*  c2 ˆ
               Á a2˜ Ÿ Á c2˜ = Á  a3*  c1-  a1*  c3 ˜                  (A4.4)
               Á  ˜  Á  ˜   Á              ˜
               Ë a3¯  Ë c3¯  Ë a1* c2 -  a2* c1 ¯

               The vector defined by a Ÿ c has magnitude a*c*sin(q). The direction
            of the vector product will follow a right-hand corkscrew rule as one goes
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