Page 216 - CULTURE IN THE COMMUNICATION AGE
P. 216

STAR  CULTURE

               The object in which we make (an) investment is always provided for us
               – some would say imposed on us – by the ‘machine’ of culture. This
               machine involves not just the bricks and mortar of Hollywood studios
               and chains of cinemas, but also certain cultural orientations and com-
               petencies (shared language, for example, and shared conceptions of
               time, personality, and aesthetic value) and the psychic processes where-
               by we enter culture and negotiate shifting, insecure positions within it
               . . . The implications of this argument are that, in investigating the
               phenomenon of stardom, we are not dealing with a person or an image
               with particular characteristics (talent, beauty, glamour, charisma, etc.)
               but with a rather complex set of cultural processes.
                                                         (Donald 1985: 50)

            Stardom has two general trajectories. First, stardom functions as part of the
            production process – it is vital to representation, narrative, and marketing. Once
            produced, stardom is then consumed by audiences, located in particular, but
            mobile,  sites  of  time  and  space.  The  two  dimensions  –  production  and
            consumption – thus work together to generate specific meanings of stardom.
              Conditions of popular culture production and its effects on stardom have
            been elaborated by Alberoni (1972), who argues that stardom requires an e ffi-
            cient  bureaucracy,  a  large-scale  capitalist  society,  and  significant  economic
            development.  King  (1987)  adds  to  the  list  the  necessity  for  a  commodity-
            producing industry, and a strict temporal and cognitive distinction between
            work and leisure into which such productions can move. Gamson (1994: 42–3)
            points out that modern innovations in stardom beginning in the 1940s relied
            on production-oriented practices such as scienti fic target marketing, increased
            ‘info-tainment’  media  outlets,  and  ‘non-entertainment’  sectors  becoming
            increasingly interested in public relations. All these authors agree that stardom
            requires  well-financed  institutions  and  systems  of  professional  practices  to
            produce and circulate images for fans to consume.
              To understand more fully how stardom is crucial to media production prac-
            tices generally, we can look at how stardom emerged first in the film industry.
            According  to  DeCordova,  competing  theories  try  to  explain  how  stardom
            developed in the cinema business, but little disagreement exists as to  why (1990:
            2–8). Movie stars were cultivated to draw consumers back, time and again, into
            film theaters. The standard account of this historical development is that stars
            were created by the small, independent  film companies battling the motion
            picture monopoly, while at the same time these independents took ownership
            of star images (King 1986: 161). It gave the independents a chance to compete
            with the big studios because stars drew repeat audiences.
              Yet this is hardly the only commercial benefit reaped by the ‘production’ of
            stars. Stardom also allowed the culture industries to minimize risk and enhance
            predictability, which is crucial to any capitalist venture. Film stars made it pos-
            sible for entertainment companies to raise capital more easily (King 1987: 149).

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