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CHAPTER 1


                            Friction Dynamics and Modeling



                            1.1 INTRODUCTION

                            Friction appears in most of mechanical systems, where there is motion or
                            tendency for motion between two physical components because all surfaces
                            are irregular at the microscopic level. The existence of friction could cause
                            a steady-state error, a limit cycle, or stick-slip phenomenon at low speed
                            in the motion control systems. As a result, it is of great interests for engi-
                            neers to understand the behaviors of frictions and then design appropriate
                            controllers to eliminate the undesirable effect of friction. In fact, friction
                            modeling and compensation have attracted a significant interest in the con-
                            trol community.
                               In order to achieve high-performance control, friction dynamics need
                            to be precisely described. Unfortunately, since friction behavior is affected
                            by many factors such as velocity, temperature and lubrication, develop-
                            ing accurate friction models has been a long-standing problem, which has
                            not been fully solved [1]. In particular, owing to the high non-linearity
                            and non-smooth property, it is generally difficult to build a unified, sim-
                            ple mathematic friction model, which can cover most friction dynamics,
                            such as Static friction, Coulomb friction and Viscous friction, etc. Several
                            classical friction models with different components (e.g., Static friction,
                            Coulomb friction, Viscous friction and Stribeck effect) have been devel-
                            oped in the literature [2]. Apart from static frictions, some dynamic friction
                            behaviors (e.g., presliding displacement, friction lag and stick-slip motion)
                            have been also considered in these models. Among these dynamic mod-
                            els, LuGre model (a dynamic model) has been widely used in the model
                            based compensation schemes [3] since this model can cover most of fric-
                            tion behaviors. Modified LuGre models have been further investigated and
                            incorporated into the control designs to eliminate the effectiveness of fric-
                            tions [4,5].
                               It is noted that these classical models are generally discontinuous or
                            piecewise continuous, making the identification of model parameters and
                            the model based control implementation difficult. To facilitate control de-
                            signs, continuousness of friction models is also an important aspect to
                            be considered. In [6], a continuously differentiable friction model was
                            Adaptive Identification and Control of Uncertain Systems with Non-smooth Dynamics.
                            DOI: https://doi.org/10.1016/B978-0-12-813683-6.00003-9        11
                            Copyright © 2018 Elsevier Inc. All rights reserved.
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