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Contents xix
A Shared Memory System — Using the PC Graphics
Processor 444
GLSL 444
OpenGL Fundamentals 445
Practical Textures in OpenGL 448
Shader Programming Basics 451
Vertex and Fragment Shaders 452
Required GLSL Initializations 453
Reading and Converting the Image 454
Passing Parameters to Shader Programs 456
Putting It All Together 457
Speedup Using the GPU 459
Developing and Testing Shader Code 459
Finding the Needed Software 460
Website Files 461
References 461
Index 465