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Contents    xix


                                           A Shared Memory System — Using the PC Graphics
                                            Processor                                               444
                                             GLSL                                                   444
                                             OpenGL Fundamentals                                    445
                                             Practical Textures in OpenGL                           448
                                             Shader Programming Basics                              451
                                                Vertex and Fragment Shaders                         452
                                                Required GLSL Initializations                       453
                                             Reading and Converting the Image                       454
                                             Passing Parameters to Shader Programs                  456
                                             Putting It All Together                                457
                                             Speedup Using the GPU                                  459
                                             Developing and Testing Shader Code                     459
                                           Finding the Needed Software                              460
                                           Website Files                                            461
                                           References                                               461
                               Index                                                               465
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