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fail. One place to put variables that need to be visible to functions and
                               where they cannot be cleared is in graphical objects’ UserData property.
                               Every graphical object has a UserData property, which can be accessed
                               with the get and set commands. The UserData property can be used
                               to store any matlab variable.

                               34.5   The Tag Property
                               As we saw above in the radiobutton example, it is useful to have some
                               means of finding the handle to an object without explicitly saving it as
                               a variable. The Tag property lets you uniquely name an object. You
                               can then find the object anywhere in your code by looking for the object
                               with that name. For example, we could find the handle of the button
                               called ’JJJ’ using Handle = findobj(’tag’,’JJJ’);. (Of course, you
                               must set the tag property beforehand.)


                               34.6   UIMenus
                               By default, matlab’s Figures come with a menu at the top. The menu
                               items are File, Windows, and Help.


                               figure



                               You can add your own items to this menu or you can delete it and put
                               your own in its place. To delete the default menu, you need to set the
                               Figure’s menubar property to ’none’ (set it to ’figure’ to bring it back
                               again):



                               set(gcf,’menubar’,’none’)


                               To add your own menu use the uimenu command. The text that appears
                               on the menu is set by the menu’s label property; what happens when
                               you select the menu item is set by the menu’s callback property. Menus
                               can be children of Figures or of other menus; in the latter case you get
                               submenus, or “walking” menus. The following example produces a menu
                               of options to change the colour of the Figure.

                               f = uimenu(’Label’,’Figure Colour’);
                                   uimenu(f,’Label’,’Default’,...
                                         ’Callback’,’set(gcf,’’color’’,’’default’’)’,...
                                         ’Accelerator’, ’D’);




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