Page 213 - Battleground The Media Volume 1 and 2
P. 213

1    |  Innovat on and Im tat on  n Commerc al Med a

                       looking to find something new but not too different from their established tastes.
                       For critics skeptical of commercial culture, formulas and genres are recipes to
                       limit  creativity  and  innovation,  restricting  cultural  expression  to  predefined
                       standards and limited possibilities.
                          Another  strategy  of  commercial  culture  is  to  build  explicitly  upon  previ-
                       ous success, such as the widespread proliferation of sequels, prequels, remakes,
                       spin-offs, and clones across media. In the contemporary media landscape, most
                       media production occurs within a few conglomerated corporations that use syn-
                       ergy as a strategy to maximize the profits of any successful content across their
                       various media holdings. Thus, a successful comic book like Batman will spawn
                       cross-media incarnations across the landscape of the Warner Bros. corporation,
                       spawning feature films, musical soundtracks, animated television adaptations,
                       stories in news magazines, video games, and any other media properties that
                       might tap into the property’s established fan base and name recognition. For many
                       critics,  such  cross-media  cloning  dominates  and  crowds  out  the  creative  mar-
                       ketplace, eliminating more original works that might not work as well as a video
                       game or action figure.
                          Other media productions present themselves as original and new works, but use
                       a logic of recombination, merging established precedents into new examples—CSI
                       combines the detective procedural from Law & Order with the scientific investiga-
                       tion from medical dramas, and then spawned a full franchise of spin-off programs
                       mimicking the original formula. And some cultural products do not even hide
                       their lack of originality, as with the proliferation of pop starlets and boy bands who
                       do not deny how they are created by the industry to mimic previous hit makers,
                       with televised programs like American Idol and Making the Band documenting
                       the imitative process at work. While critics of a more traditionalist perspective
                       see such artificial practices of manufactured celebrity and mass-produced fame as
                       vulgar and distasteful, many viewers and listeners embrace such examples, explic-
                       itly embracing the machinery of imitation and the culture industry. Is this a new
                       phenomenon unique to the contemporary media landscape?




                the CyCle oF iMitation

                Innovations and imitations tend to cycle through commercial media. We can look at the
                case of reality television in America for an example of a cycle of innovation and imitation
                at work. Traditionally, prime-time television has offered either fictional scripted program-
                ming or public affairs offerings of news and documentaries. In the summer of 2000, CBS
                aired Survivor to surprising ratings success, triggering a wave of reality programs across the
                prime-time schedule. Survivor itself was not a fully original offering, as it was a remake of a
                Swedish program, and the reality format itself had clear precedents in the game show genre
                and with earlier programs like The Real World and Cops. Yet once CBS struck ratings gold
                through this innovative recombination of previous programming and Americanization of Euro-
                pean formats, all networks and cable channels began to imitate Survivor under the new label
                of “reality television.” Many subsequent programs emerged by remaking European hits (like
                The Mole and American Idol ), or by combining Survivor’s competitive elimination structure
   208   209   210   211   212   213   214   215   216   217   218