Page 645 - 02. Subyek Computer Aided Design - Beginner’s Guide to SOLIDWORKS 2019- Level 1 by Alejandro Reyes
P. 645

Animation and Rendering









                                                      32.3.  - The first thing  we  need  to  do  to  prepare  for a  render  is  to  activate  the


                                                      "DisplayManager"  tab;  this  is  the  area  where  we  can  add,  edit,  and  delete  a


                                                      component's appearance, decals, light sources, cameras, and  scenes.  Make the



                                                      FeatureManager wider if needed or press the default shortcut F8. After the tab is


                                                      activated we can see the different sections for:






                                                                                                               ~                                                                              )






                                                                                                            ~·                                                                                1

                                                                                                                                                                                      DisplayManager
                                                                                                           c!$ Gear Box_PV  (Default)


                                                                                                             ~  ~ History




















                                                                              Appearances                                                                Decals                                                   Scene, L.ghts, and Cameras




                                                            rt order:  History           v
                                                                                                                                 No decals assigned. Go to the Appearance tab of                        ~  ~ Scene (Plain White)
                                                           ~         color                                                       the task pane, under the Decal node, d rag a decal                    •  [0) PhotoView  360 Lights
                                                                                                                                 from the library to the model face in the graphics
                                                           ~         color<2>                                                    area                                                                            ~ Primary PhotoView  360 Lighting

                                                           ~         color<3>
                                                                                                                                                                                                                   ""- Directiona11
                                                                                                                                [                   Open Decal library
                                                           ~         color<4>                                                                                                                                     Os  OirPrtinn;1l;>




                                                                                                                                                        Decals                                           Scenes, Lights, Cameras
                                                                          Appearances






                                                      After selecting "View Appearances" we can  see all  the appearances used  in  the



                                                      assembly (or part) listed in  chronological order (History), Alphabetical order or by


                                                      Hierarchy.  History  lists  the  appearances  in  the  order  they  were  added,  and


                                                      Hierarchy lists the appearances at the level at which they are added.



















                                                                                                                                                   Appearances



                                                           Sort          History       ~                                                 er: (Alphabetical  v                                       Sort





                                                                      color<2>                                                             chromium plate

                                                                      color<3>                                                             chromium plate<2>                                                        color<2>

                                                                      color<4>                                                             color                                                                    color<3>

                                                                      color<5>                                                             color<2>                                                                 color<4>

                                                                      color<6>                                                             color<3>                                                                 color<5>

                                                                      cast stainless steel                                                 color<4>                                                  •  ~ Part


                                                                      polished steel                                                       color<5>                                                                 color<6>
                                                                                                                         0
                                                                      polished brass                                                       color<6>                                                                 color<7>

                                                                      chromium plate                                                       color<7>                                                                 chromium plate

                                                                      polished steel<2>                                                    polished brass                                                            polished steel





                                                                        Appearances will be shown depending on the level at which they are added,


                                                      and  higher hierarchy appearances will  override  lower level  appearances. This is



                                                      the hierarchy for appearance display:















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