Page 49 - Biomedical Engineering and Design Handbook Volume 1, Fundamentals
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26  BIOMEDICAL SYSTEMS ANALYSIS

           1.6.2 Fuzzy Mechanics
                       Virtual reality (VR) is gaining importance in every discipline, including medicine and surgery. VR is
                       a computer-generated pseudo space that looks, feels, hears, and smells real, and fully immerses the
                       subject. Potential applications of VR include medical education and training, patient education, VR-
                       enhanced rehabilitation exercises, VR-induced biofeedback therapy and teletherapy, VR-aided emer-
                       gency medicine, and VR surgical simulations, etc. Surgical simulations in VR environment can aid
                       the surgeon in planning and determining the optimal surgical procedure for a given patient, and also
                       can aid in medical education. Song and Reddy (1995) have demonstrated the proof of concept for
                       tissue cutting in VR environment. They have developed a technique for cutting in VR using interac-
                       tive moving node finite element models controlled by user-exerted forces on instrumented pseudo
                       cutting tool held by the user. In Song and Reddy’s system, the user (surgeon) holds the instrumented
                       wand (instrumented pseudo tool) and manipulates the tool. The forces exerted by the wand (on a
                       table) together with the orientation and location of the wand are measured and fed to a finite element
                       model of the tissue and the deformations are calculated to update the model geometry. Cutting takes
                       place if the force exerted is larger than the critical force (computed from local tissue properties) at
                       the node. Otherwise, tissue simply deforms depending on the applied force. However, finite element
                       models require significant amount of computational time and may not be suitable for cutting large
                       amount of tissue. Recently, Kutuva et al. ( 2006) developed a fuzzy logic system for cutting simu-
                       lation in VR environment. They fuzzified the force applied by the operator and the local stiffness of
                       the tissue. The membership functions for the force and stiffness are shown in Fig. 1.16. They have




                                               A
                                              1
                                          Membership  value  S  M  L     VL




                                              0
                                                    0 .1 .2 .3 .4 .5 .6 .7 .8 .9 1.0
                                                            Force

                                               B
                                              1
                                          Membership  value  S  M  L     VL




                                              0

                                              0  .1  .2  .3  .4  .5  .6  .7  .8  .9  1.0
                                                           Stiffness
                                         FIGURE 1.16  Fuzzy membership functions for (a) force
                                         exerted on the pseudohand held by the user, and (b) the
                                         local stiffness of the tissue. Fuzzy membership functions
                                         describe small, medium, large, and very large subdomains.
                                         [Reproduced with permission from Kuttava et al. (2006).]
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