Page 403 - Biomedical Engineering and Design Handbook Volume 2, Applications
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SURGICAL SIMULATION TECHNOLOGIES  381

                                                                                         Virtual
                                                   +                 +
                           Segmentation and                                            environment
                           mesh generation
                  Medical imaging    Geometric mesh     Dynamic model    Complete model of
                    data (MRI)       (patient specific)                   anatomical entity
                                              Physical behavior   Surface color,
                                             and tissue parameters  texture, and other
                                                                 visual properties
                  A

                                              Virtual
                                                         Collision
                                              surgical
                                                         detection
                                             instrument
                                    Haptic                           Deformable
                      Human                                                        Visual
                                   interface                          object
                      operator                                                     display
                                    device                            model
                                              Haptic     Collision
                                             rendering   response
                                             algorithm
                  B
                  FIGURE 13.2  Development process (a) and components (b) of virtual environment-based surgical simulators.


                            Following the construction of the geometric models from medical diagnostic images, physical
                          models corresponding to individual anatomical entities of interest are constructed. The physical
                          models are used to simulate the physical deformations of the anatomy during surgical manipulation.
                          The physical models also determine how the surface geometry models used in graphical rendering
                          are modified as a result of the physical deformations. The resulting surface geometry models are then
                          embedded with surface color, texture, and other visual properties, and rendered using computer
                          graphics techniques in the virtual environment to create a realistic surgical scene.
                            During the simulation, the user interacts with the virtual environment, and the surgical anatomy
                          simulated therein, using virtual instruments controlled through haptic interfaces. Haptic interface
                          refers to a form of user interface that is based on the sense of touch and typically provides a form of
                          force or tactile feedback to the user.



              13.3 RESEARCH CHALLENGES IN SURGICAL
              SIMULATION TECHNOLOGY


                          The fundamental research problems in virtual environment-based medical training simulations can be
                          grouped into three general categories. The first group of problems is related to the enabling technolo-
                          gies and the underlying scientific questions, which directly impact the realism of the virtual environ-
                          ment.  These include modeling, characterization, and simulation of deformable organs, haptic
                          interaction with deformable models simulated in virtual environments, realistic rendering of medical
                          scenes, and development of distributed and networked virtual environments for complex and large-
                          scale surgical simulations. The second group of problems is related to the pedagogical aspects of the
                          training, namely to identify what to teach and how to teach, in terms of the basic motor skills (such
                          as using surgical instruments, suturing, and knot tying), spatial skills (including navigation, exposure,
                          and camera handling skills), tasks, and complete procedures. Finally, the third group of problems con-
                          cerns verification of skill transfer from training simulator to real surgery. It is obviously important that
                          the skills learned from the simulator are not skills in a new computer game, but rather, skills transfer-
                          able to actual surgery. This subject has begun to receive significant attention in recent years.
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