Page 144 - Concise Encyclopedia of Robotics
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Grasping Planning
                            paths are defined as sets of points at the greatest possible distances from
                            obstacles, barriers, or hazards. In a hallway, for example, the path goes
                            down the middle. The same is true as the robot passes through doorways.
                            The paths in other places depend on the locations of the nodes, and the
                            arrangement of obstructions in the rooms or open areas (Fig. 2).
                              See also  COMPUTER MAP. Compare METRIC PATH PLANNING and TOPOLOGICAL PATH
                            PLANNING.




                            Graphical path planning—Fig. 2

                         GRASPING PLANNING
                            Grasping planning refers to the scheme that a robot arm and gripper use
                            to get hold of a chosen object.
                              Suppose a person tells a robot to go to the kitchen and get a spoon.
                            The robot uses gross motion planning to find the kitchen, and fine motion
                            planning to locate the correct drawer and determine which objects in the
                            drawer are the spoons. Then the gripper must grasp a spoon, preferably
                            by the handle rather than by the eating end. The robot must not get a fork,
                            or two spoons, or a spoon along with something else such as a can opener.
                              Hopefully, the silverware is arranged logically in the drawer, so spoons
                            are not randomly mixed up with forks, knives, can openers, and other
                            utensils. This can be ensured by programming, as long as the robot (but
                            only  the  robot)  has  access  to  the  drawer. If there  are  children  in  the
                            household, and if they get into the silverware drawer, the robot had better
                            be able to cope with mixed-up utensils. Then, getting a spoon becomes a
                            form of bin picking problem.
                              Close-up, detailed machine vision, such as an eye-in-hand system, can
                            ensure that the gripper gets the right utensil in the right way. Tactile sensing
                            might also be used, because a spoon “feels” different than any other kind
                            of utensil.
                              See also BIN PICKING PROBLEM, EYE-IN-HAND SYSTEM, FINE MOTION PLANNING, GROSS MO-
                            TION PLANNING, OBJECT RECOGNITION, and TACTILE SENSING.


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