Page 145 - Concise Encyclopedia of Robotics
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Gross Motion Planning
                         GRAVITY LOADING
                            Gravity loading is a phenomenon that introduces positioning error into
                            robot arms as a result of the force of gravity.
                              All robot arms are comprised of materials that bend or stretch to some
                            extent; no known substance is perfectly rigid. In addition, all materials
                            have some mass; thus, in a gravitational field they also have weight. The
                            weight of the robot arm and end effector always causes some bending
                            and/or stretching of the materials from which the assembly is made. The
                            effect can be exceedingly small, as in a telescoping, vertically oriented
                            robot arm; or it can be larger, as in a long, jointed robotic arm. However,
                            the effect is never entirely absent.
                              The error caused by gravity loading is not always significant.In situations
                            where gravity loading causes significant positioning errors, a scheme for
                            correction is necessary.
                              See also ERROR CORRECTION.
                         GRAYSCALE
                            Grayscale is a method of creating and displaying digital video images. As
                            its name implies, a grayscale vision system is color-blind.
                              Each image is made up of pixels. One pixel is a single picture (pix)
                            element. The pixels are tiny squares, each with a shade of gray that is
                            assigned a digital code. There are three commonly used schemes for
                            rendering pixels in grayscale: percentage-of-black, 16 shades of gray, and
                            256 shades of gray.
                              In the percentage scheme, there are usually 11 levels according to the
                            following sequence: {black, 90 percent black, 80 percent black, …, 20 per-
                            cent black, 10 percent black, white}. Sometimes the brightness is broken
                            down further, into increments of 5 percent or even 1 percent rather than
                            10 percent; such gradations tend to be imprecise because computer digital
                            codes are binary (power-of-2), not decimal (power-of-10).
                              In the 16-shade scheme, four binary digits, or bits, are needed to repre-
                            sent each level of brightness from black = 0000 to white = 1111. In the
                            256-shade scheme, eight binary digits are used, from black = 00000000 to
                            white = 11111111.
                              See also COLOR SENSING and VISION SYSTEM.
                         GRIPPER
                            See ROBOT GRIPPER.

                         GROSS MOTION PLANNING
                            Gross motion planning is the scheme a mobile robot employs to navigate
                            in  its  work  environment  without  bumping  into  things, falling  down
                            stairs, or tipping over. The term can also refer to the general, programmed


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