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Media as Mathematics - Calculating Justice      129


                             decades  there  has  been  a  transformation  in  the  design  and  engineering  of
                             media  systems.  Traditional  analogue  technology  reproduced  and  recorded
                             events onto material  medium such as  film,  paper, video and audiotape. The
                             reproduced image involved some form of literal copy or analogy of its source.
                             For  example,  for  more  than  a  century  a  photograph  involved  a  chemical
                             recording  and  processing  of  an  external  object  onto  celluloid  film.  The
                             technology  that  supported  analogue  media,  for  example  film  projectors  and
                             cameras,  was  often  expensive  and  large  scale.  From  the  mid  1990‘s,  media
                             signals  began  to  encode  moving  images  as  mathematical  and  electronic
                             signals, ensuring faster, cheaper and more efficient equipment and methods for
                             all stages of production and transmission.
                                 The  mathematisation  of  processes  is  not  always  transparent  to
                             audiences.Its effects in terms of digital television broadcast results in more and
                             even better of the same, high fidelity, realism. Yet the same technology that
                             produces  more  glamorous,  high  definition  images  can  also  produce  graphic
                             and  statistical  displays,  photographic  and  AV  records  and  transcription,
                             mobile, portable and high quality video systems, all interfaced with intelligent
                             and efficient computational and database resources.
                                 Kevelson  wrote  just  before  the  full  effects  of  digital  technology  were
                             realized; yet she displays prescient conceptual understandings of the nature of
                             digital  media  representation  and  imaging,  and  the  effects  of  technology  on
                             logic and reasoning. In doing so, Kevelson appropriates the work of Charles
                             Saunders Peirce. Peirce was foremost a scientist and mathematician, as well as
                             logician, and his theories of language and signs, while applied widely today in
                             social  analysis,  are  steeped  in  mathematical terminology  and  understanding.
                             Peirce is potentially a valuable reference for a multi dimensioned account of
                             digital  media,  and  Kevelson  provides  a  valuable  link,  via  legal  theory,  to  a
                             general understanding of the distinct qualities of Peircean concepts and their
                             relevance to contemporary media.
                                 Kevelson  claims  to  adopt  the  ―amorphous‖,  ―entire  project‖  of  Peirce‘s
                             radical  and  semiotic  understanding  of  mathematics  as  a  sign  system.  Her
                             ―adaptation‖  can  be  seen  as  ―traditionally  part  of  the  Semiotics-of-Law
                             project‖ [1987, p. 203], and ―as amorphous as is the notion of legal semiotics,
                             it is no more nor less amorphous than the entire project of the field of general
                             semiotics.‖ Thus, Kevelson claims to be progressing an argument about media
                             and  semiotics  generally,  in  which  legal  theory  becomes  a  significant  and
                             leading case study.
                                 What is distinctive and invaluable is her focus on the explicit themes of
                             Peirce‘s  mature  semiotics,  including  the  graphical  or  iconic  nature  of
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