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308   Chapter Nine


           We list the 40 principles for reference:

             Principle 1: Segmentation
             ■ Divide an object into independent parts.
             ■ Make an object easy to disassemble.
             ■ Increase the degree of fragmentation (or segmentation) of an
               object.
             Principle 2: Taking out. Separate an “interfering” part (or property)
             from an object, or single out the only necessary part (or property) of
             an object.
             Principle 3: Local quality
             ■ Change an object’s structure from uniform to nonuniform, or
               change an external environment (or external influence) from uni-
               form to nonuniform.
             ■ Make each part of an object function in conditions most suitable
               for its operation.
             ■ Make each part of an object fulfill different and useful functions.
             Principle 4: Asymmetry
             ■ Change the shape of an object from symmetric to asymmetric.
             ■ If an object is asymmetric, increase its degree of asymmetry.

             Principle 5: Merging
             ■ Bring closer together (or merge) identical or similar objects;
               assemble identical or similar parts to perform parallel operations.
             ■ Make operations contiguous or parallel, and bring them together
               in time.
             Principle 6: Universality.  Make a part or object perform multiple
             functions, to eliminate the need for other parts.
             Principle 7: “Nested doll”
             ■ Place each object, in turn, inside another, larger object.
             ■ Make one part pass through a cavity in the other part.
             Principle 8: Antiweight
             ■ To compensate for the weight of an object, merge it with other
               objects that provide lift.
             ■ To compensate for the weight of an object, make it interact with
               the environment (e.g., use aerodynamic, hydrodynamic, buoyancy,
               and other forces).
             Principle 9: Preliminary antiaction
             ■ If it will be necessary to perform an action with both harmful and
               useful effects, this action should be replaced later with antiactions
               to control harmful effects.
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