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Theory of Inventive Problem Solving (TRIZ)  309

             ■ Create stresses in an object that will oppose known undesirable
               working stresses later on.
             Principle 10: Preliminary action
             ■ Perform, before it is needed, the required modification of an object
               (either fully or partially).
             ■ Prearrange objects in such a way that they can perform their
               intended actions expeditiously from the most convenient position.
             Principle 11: Beforehand cushioning.  Prepare emergency means
             beforehand to compensate for the relatively low reliability of an
             object.
             Principle 12: Equipotentiality.  In a potential field, limit position
             changes (e.g., change operating conditions to eliminate the need to
             raise or lower objects in a gravity field).
             Principle 13: “The other way around”
             ■ Invert the action(s) used to solve the problem (e.g., instead of cool-
               ing an object, heat it).
             ■ Make movable parts (or the external environment) fixed, and fixed
               parts movable.
             ■ Turn the object (or process) upside-down.
             Principle 14: Spheroidality
             ■ Instead of using rectilinear parts, surfaces, or forms, use curvilin-
               ear ones, moving from flat surfaces to spherical ones, or from parts
               shaped as a cube (parallelepiped) to ball-shaped structures.
             ■ Use rollers, balls, spirals, and/or domes.
             ■ Go from linear to rotary motion, using centrifugal force.

             Principle 15: Dynamics
             ■ Allow (or design) the characteristics of an object, external envi-
               ronment, or process to change to be optimal or to find an optimal
               operating condition.
             ■ Divide an object into parts capable of movement relative to one
               another.
             ■ If an object (or process) is rigid or inflexible, make it movable or
               adaptive.
             Principle 16: Partial or excessive actions. If 100 percent of an effect
             is hard to achieve using a given solution method, then, by using
             “slightly less” or “slightly more” of the same method, the problem
             may be considerably easier to solve.
             Principle 17: Another dimension
             ■ Move an object in two- or three-dimensional space.
             ■ Use a multistory arrangement of objects instead of a single-story
               arrangement.
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