Page 242 - Designing Sociable Robots
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                       Social Constraints on Animate Vision                                 223





                         Another limitation of the visual system is how quickly it can track moving objects. If
                       objects or people move at excessive speeds, Kismet has difficulty tracking them continu-
                       ously. To bias people away from excessively boisterous behavior in their own movements
                       or in the movement of objects they manipulate, Kismet shows irritation when its tracker is
                       at the limits of its ability. These limits are either physical (the maximum rate at which the
                       eyes and neck move), or computational (the maximum displacement per frame from the
                       cameras over which a target is searched for).
                         Such regulatory mechanisms play roles in more complex social interactions, such as
                       conversational turn-taking. Here control of gaze direction is important for regulating
                       conversation rate (Cassell, 1999a). In general, people are likely to glance aside when they
                       begin their turn, and make eye contact when they are prepared to relinquish their turn and
                       await a response. Blinks occur most frequently at the end of an utterance. These and other
                       cues allow Kismet to influence the flow of conversation to the advantage of its auditory
                       processing. Kismet, however, does not perceive these gaze cues when used by others. Here,
                       the visual-motor system is driven by the requirements of a nominally unrelated sensory
                       modality, just as behaviors that seem completely orthogonal to vision (such as ear-wiggling
                       during the calling behavior to attract a person’s attention) are nevertheless recruited for the
                       purposes of regulation.
                         These mechanisms also help protect the robot. Objects that suddenly appear close to the
                       robot trigger a looming reflex, causing the robot to quickly withdraw and appear startled. If
                       the event is repeated, the response quickly habituates and the robot simply appears annoyed,
                       sinceitsbeststrategyforendingtheserepetitionsistoclearlysignalthattheyareundesirable.
                       Similarly, rapidly moving objects close to the robot are “threatening” and trigger an escape
                       response.
                         These mechanisms are all designed to elicit natural and intuitive responses from humans,
                       without any special training. But even without these carefully crafted mechanisms, it is often
                       clear to a human when Kismet’s perception is failing, and what corrective action would
                       help. This is because the robot’s perception is reflected in familiar behavior. Inferences
                       made based on our human preconceptions are actually likely to work.


                       12.7 Evidence of Social Amplification

                       To evaluate the social implications of Kismet’s behavior, we invited a few people to interact
                       with the robot in a free-form exchange. There were four subjects in the study, two males
                       (one adult and one child) and two females (both adults). They ranged in age from twelve to
                       twenty-eight. None of the subjects were affiliated with MIT. All had substantial experience
                       with computers. None of the subjects had any prior experience with Kismet. The child had
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