Page 272 - Designing Sociable Robots
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breazeal-79017 book March 18, 2002 14:28
Index
Abelson, Robert, 9 Asimo (child-sized humanoid robot), 4
Accent shape parameter, 188, 190 Asimov, Isaac, 1, 240
Activation with a group, 137 Assertiveness setting, 191
Activation level, 46, 63, 117–118 Attend to human’s speech turn, 145
Activation map, computing, 67–68 Attention
Activation threshold, 46, 118 activation map, computing, 67–68
Active behaviors, 114 directing, 33
Adjustment parameters, 137–138 socially manipulating, 74–77
Adultomorphism, 30 visual, 215–217
Aesthetics, 51–52, 85 Attention system
Affect Editor (Janet Cahn), 186 design issues, 61–69
Affect space, 165, 169 attention activation map, 67–68
Affective appraisals, 115–116 bottom-up contributions, 63–65
Affective assessment subsystem, 95 eye movement, 68
Affective feedback, 33–34 habituation effects, 62–63, 68–69
Affective influence, 138 overview, 61–63
Affective intent top-down contributions, 64–67
classifying evaluation criteria, 72–77
method, 87–93 gain adjustment on looking preference, 74
performance, 93–94 gain adjustment on saliency, 72–74
cross-cultural studies on, 81–82 overview, 72
design issues, 85–87 socially manipulating attention, 74–77
drives and, 110 eye movement and, 68, 218–220
in human speech, 81–82 function of, 44–45, 61, 79–80
human-robot communication and, 98–99 habituation effects and, 62–63, 68–69
mirroring, 101 limitations and extensions, 77–78
recognizing, 85–87 post-attentive processing, 69–72
socio-emotional context and, 97 eye detection, 69–70
Affective Reasoner, 238 loom detection, 71–72
Affective responses, 36 oculo-motor system and, 218
Affective state, 114 overview, 69
Agendas, balancing, 34 proximity estimation, 71
AI reasoning systems, 9, 238 threat detection, 72
Aibo (robot dog), 24 stages of, 62
Aldiss, Brian, 1 Attentional activity space, 172
ALIVE project, 21 Attentive-regard behavior, 144
Andrew (science fiction android), 240 Audience perception, 52
Anger, 169, 171, 200–203 Auditory system
Anima machina, challenge of creating, affective intent and
235–236 classifying, 87–94
Animated pets, 2–3, 10–11, 242. See also cross-cultural studies on, 81–82
specific names design issues, 85–87
Animation insights, 163–165, 204 in human speech, 81–82
Appeal of social robots, 51 human-robot communication and, 98–99
Appetitive behavior, 131 mirroring, 101
Applications of sociable robots, 1–4 recognizing, 85–87
Appraisals socio-emotional context and, 97
affective, 115–116 emotion system and, integrating, 94–97
cognitive, 124 hardware design and, 55
Approval-attention releaser, 93, 114 infant-directed speech and, 82–84
Arousal, regulating, 34, 167–168 limitations and extensions, 101–103
Arousal tag, 95–96 low-level perception and, 59–60
Articulation, 56, 193 overview, 81
Artificial Intelligence Lab (at MIT), 5, 23 results from studies on, 100–101
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