Page 275 - Designing Sociable Robots
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breazeal-79017  book  March 18, 2002  14:28





                       256                                                                 Index





                       Embodied systems (cont.)             Evaluation criteria
                         overview, 19                        attention system, 72–77
                         personal robots, 24–25               gain adjustment on looking preference, 74
                       Emergent scaffolding, 32               gain adjustment on saliency, 72–74
                       Emotion. See also specific type         socially manipulating attention, 74–77
                        components of, 112–114               design issues for sociable robots, 48–49
                        processes, 165                       facial animation system, 180–182
                       Emotion arbitration subsystem, 96, 118–119  vision system, 72–77
                       Emotion elicitor stage, 96, 116–117    gain adjustment on looking preference, 74
                       Emotion system                         gain adjustment on saliency, 72–74
                        activation level and, 117–118         socially manipulating attention, 74–77
                        affective appraisal and, 115–116    Evaluation metrics, challenge of, 239
                        affective subsystem of, 95          Exaggeration parameter, 188
                        appraisal system and, 106, 115–116  Exploratory responses, 36
                        auditory system and, integrating, 94–97  Expression threshold level, 118
                        basic emotions and, 106–107         Expressive feedback, 86
                        components of emotion and, 112–114  Expressive speech, 185
                        Ekman six and, 96, 107, 111         Expressive versatility, 158
                        emotion arbitration subsystem of, 96,  Expressive vocalization system. See also
                         118–119                              Vocalization system
                        emotional elicitor stage and, 96, 116–117  design issues, 185–186
                        extension to, 124–125                emotions in human speech and, 186–187
                        of Kismet, 94–97, 107, 124–125       expressive voice synthesis and, 187–197
                        in living systems, 105–107            articulation, 193
                        negative emotions in, 106             overview, 187–190
                        overview, 110–111                     pitch parameters, 188, 190–192
                        personality and, 124–125              timing parameters, 188, 192
                        positive emotions in, 106             voice-quality, 188, 192–193
                        releasers and, 94–95, 114–115        generating utterances, 194–198, 209
                        relevance-detection system and, 106  implementation overview, 194
                        response-preparation system and, 106  of Kismet, 147, 185–186, 195–203
                        responses and, 111–112               limitations and extensions, 208–210
                        secondary emotions and, 124          mapping vocal affect parameters to synthesizer
                        somatic marker process and, 95–97, 115  settings, 194–195
                       Emotive facial expression             real-time lip synchronization and facial animation
                        generating, 165–170                   and, 203–208
                        subsystem, 161–163                  Expressive voice synthesis, 187–193
                       Empathy, 9, 237–238                  Extraction system, low-level, 44
                       Engage-people behavior, 66, 141      Eye detection, 69–70
                       Engage-toys behavior, 66, 137–138, 140–141, 221  Eye movement
                       Engagement behaviors, 66, 137–138, 140–141, 221  attention system and, 68, 218–220
                       Engagement, inferring level of, 225   human, 211–213
                       Entrainment by infant, 35             oculo-motor system and, 218–220
                       Environment-regulation level of behavior,  similar, 215
                         140–141
                       Ethology                             Face control, levels of
                        behavior system and, 128–132         facial function layer, 161–163
                         behavior groups, 130–131, 165       motor demon layer, 158–159
                         behavior hierarchies, 131–132       motor primitives layer, 159–160
                         behaviors, 129                      motor server layer, 160–161
                         motivational contributions, 130     overview, 158
                         overview, 128–129                  Face-to-face interaction, 144
                         perceptual contributions, 129–130  Facial action coding system (FACS),
                        design issues for sociable robots and, 42–43  173–175
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