Page 274 - Designing Sociable Robots
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                       Index                                                                255





                       Coherence, 157                       overview, 39–41
                       Collis, Glyn, 31                     synthetic nervous system and
                       Color saliency feature maps, 63–64, 78  framework, 43–46
                       Comma-pause setting, 192              of Kismet, 42–43, 94–95
                       Common currency, 47–48                mechanics of, 46–48
                       Communication development, 30–31. See also  term of, 39
                         Vocalization system                vision system, 61–69
                       Competent behavior in complex world, exhibiting, 41,  attention activation map, 67–68
                         232–233                             bottom-up contributions, 63–65
                       Componential approaches, 170–172      eye movement, 68
                       Consummatory behavior, 131            habituation effects, 62–63, 68–69
                       Container nodes, 134                  overview, 61–63
                       Contingency, 35                       top-down contributions, 65–67
                       Conversation agents, embodied, 7, 20–21  visual-motor system, 213–215
                       Conversation pragmatics, 30–31       vocalization system, 85–87
                       Cosmo (animated Web-based pedagogical agent  Developmental psychology insights
                         for children), 20–21               communication development, 30–31
                       Cyber-pets, 2–3, 10–11, 242. See also specific names  infant-caregiver interactions, 27–29
                                                            Kismet and, 27, 36–37
                       Darwin, Charles, 111                  proto-social responses for, 36–37
                       Dautenhahn, Kerstin, 6, 9–11, 24, 237–238  social learning, 31–36
                       David (science fiction robot), 1      Diamond Age, The (Stephenson), 4
                       DB (full-bodied humanoid), 23        Dick, Philip, 1
                       Deactivation within a group, 137     Digital Equipment Corporation (DEC), 56
                       DEC (Digital Equipment Corporation), 56  Digital pets, 2–3, 10–11, 242. See also specific names
                       DECtalk3, 186–187                    Disengagement phase of infant-caregiver interactions,
                       DECtalk synthesizer settings, 189–195  37, 128
                       DECtalk v.4.5 (software), 56         Disgust, 143, 168–169, 201–203
                       Deliver speech turn, 145             Distress, 143
                       Depth map, 77–78                     Do Androids Dream of Electric Sheep? (Dick), 1
                       Design issues for sociable robots    Dobbs, Darris, 208
                       aesthetics, 51–52, 85                Dolls, robotic, 2–3
                       affective intent, recognizing, 85–87  Drives
                       attention system, 61–69              affective intent and, 110
                        attention activation map, 67–68     affective appraisal and, 116
                        bottom-up contributions, 63–65      emotional releasers and, 114
                        eye movement, 68                    extension to, 123–124
                        habituation effects, 62–63, 68–69   fatigue, 109–110, 117, 122, 140
                        overview, 61–63                     social, 72, 109, 136, 140
                        top-down contributions, 65–67
                       challenges of building social robots and, 230–233  Edge orientation, 78
                       ethology and, 42–43                  Edsinger, Aaron, 69–70
                       evaluation criteria, 48–49           Eibl-Eiblsfeldt baby scheme, 230
                       expressive vocalization system, 185–186  Ekman, Paul, 111, 173
                       facial animation system, 157–158     Ekman six, 96, 107, 111
                       hardware, 52–60                      Elliot, Clark, 238
                        auditory system, 55                 Embodied approach, 9–10
                        motor system, expressive, 55–56     Embodied discourse, challenging of creating, 236–237
                        overview, 52–53, 60                 Embodied systems
                        perceptual system, 57–60            importance of, 7
                        vision system, 54–55                interface with humans and, 19–25
                        vocalization system, 56–57           conversation agents, 7, 20–21
                       of Kismet, 39–41                      humanoids, human-friendly, 22–23
                       lip synchronization, 185–186          interactive characters, 21–22
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