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Index 255
Coherence, 157 overview, 39–41
Collis, Glyn, 31 synthetic nervous system and
Color saliency feature maps, 63–64, 78 framework, 43–46
Comma-pause setting, 192 of Kismet, 42–43, 94–95
Common currency, 47–48 mechanics of, 46–48
Communication development, 30–31. See also term of, 39
Vocalization system vision system, 61–69
Competent behavior in complex world, exhibiting, 41, attention activation map, 67–68
232–233 bottom-up contributions, 63–65
Componential approaches, 170–172 eye movement, 68
Consummatory behavior, 131 habituation effects, 62–63, 68–69
Container nodes, 134 overview, 61–63
Contingency, 35 top-down contributions, 65–67
Conversation agents, embodied, 7, 20–21 visual-motor system, 213–215
Conversation pragmatics, 30–31 vocalization system, 85–87
Cosmo (animated Web-based pedagogical agent Developmental psychology insights
for children), 20–21 communication development, 30–31
Cyber-pets, 2–3, 10–11, 242. See also specific names infant-caregiver interactions, 27–29
Kismet and, 27, 36–37
Darwin, Charles, 111 proto-social responses for, 36–37
Dautenhahn, Kerstin, 6, 9–11, 24, 237–238 social learning, 31–36
David (science fiction robot), 1 Diamond Age, The (Stephenson), 4
DB (full-bodied humanoid), 23 Dick, Philip, 1
Deactivation within a group, 137 Digital Equipment Corporation (DEC), 56
DEC (Digital Equipment Corporation), 56 Digital pets, 2–3, 10–11, 242. See also specific names
DECtalk3, 186–187 Disengagement phase of infant-caregiver interactions,
DECtalk synthesizer settings, 189–195 37, 128
DECtalk v.4.5 (software), 56 Disgust, 143, 168–169, 201–203
Deliver speech turn, 145 Distress, 143
Depth map, 77–78 Do Androids Dream of Electric Sheep? (Dick), 1
Design issues for sociable robots Dobbs, Darris, 208
aesthetics, 51–52, 85 Dolls, robotic, 2–3
affective intent, recognizing, 85–87 Drives
attention system, 61–69 affective intent and, 110
attention activation map, 67–68 affective appraisal and, 116
bottom-up contributions, 63–65 emotional releasers and, 114
eye movement, 68 extension to, 123–124
habituation effects, 62–63, 68–69 fatigue, 109–110, 117, 122, 140
overview, 61–63 social, 72, 109, 136, 140
top-down contributions, 65–67
challenges of building social robots and, 230–233 Edge orientation, 78
ethology and, 42–43 Edsinger, Aaron, 69–70
evaluation criteria, 48–49 Eibl-Eiblsfeldt baby scheme, 230
expressive vocalization system, 185–186 Ekman, Paul, 111, 173
facial animation system, 157–158 Ekman six, 96, 107, 111
hardware, 52–60 Elliot, Clark, 238
auditory system, 55 Embodied approach, 9–10
motor system, expressive, 55–56 Embodied discourse, challenging of creating, 236–237
overview, 52–53, 60 Embodied systems
perceptual system, 57–60 importance of, 7
vision system, 54–55 interface with humans and, 19–25
vocalization system, 56–57 conversation agents, 7, 20–21
of Kismet, 39–41 humanoids, human-friendly, 22–23
lip synchronization, 185–186 interactive characters, 21–22

