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                 6   Part 1 Introduction



                                   2 We talk about these businesses being ‘successful’, but what is success for a new
                                      e-business?
                                   3 What do these sites have in common that you think has made them successful?
                                   Answers to activities can be found at www.pearsoned.co.uk/chaffey







                  The impact of the electronic communications on traditional businesses


               Social network    During the same period managers at established businesses have had to determine how to
               A site that facilitates peer-  apply new electronic communications technologies to transform their organisations. As we
               to-peer communication
               within a group or between  will see later in this chapter, existing businesses have evolved their approaches to e-business
               individuals through  through a series of stages. Innovation in e-business is relentless, with the continuous intro-
               providing facilities to
               develop user-generated  duction of new technologies, new business models and new communications approaches. So
               content (UGC) and to  all organizations have to review new electronic and Internet-based communications
               exchange messages and
               comments between  approaches for their potential to make their business more competitive and also manage
               different users.  ongoing risks such as security and performance . For example, current opportunities which
                                 many businesses are reviewing the benefits, costs and risks of implementing include:
               Virtual worlds
               An electronic environment    the growth in popularity of social networks such as Bebo, Facebook (Case Study 1.1) and
               which simulates
               interactions between  MySpace, virtual worlds such as Habbo Hotel and Second Life, and blogs created by many
               online characters known  individuals and businesses;
               as avatars. Also known as
               Massively Multiplayer    rich media such as online video and interactive applications into their web sites;
               Online Roleplaying    selection of mobile commerce services which exploit the usage of mobile phones and other
               Games (MMORPG).
                                   portable wireless devices such as laptops around the world. The potential of mobile
               Blog                commerce is evident from research by Wireless Intelligence (2008) which found that at the
               Personal online diary,  end of 2007, globally there were 3 billion subscriber connections (representing half the
               journal or news source
               compiled by one person,  planet’s population) with penetration rates in developing countries such as India (21%) and
               an internal team or  China (41%) showing the potential for future growth;
               external guest authors.
               Postings are usually in    using location-based tracking of goods and inventory as they are manufactured and
               different categories.  transported.
               Typically comments can
               be added to each blog  You can see that an organization’s capability to manage technology-enabled change is the
               posting to help create
               interactivity and feedback.  essence of successfull  y managing e-business. The pace of change and the opportunities for
                                 new communications approaches make e-business and e-commerce an exciting area of busi-
               Rich media
                                 ness to be involved in.
               Digital assets such as ads
               are not static images, but  In E-Business and E-Commerce Management we will explore approaches managers can use
               provide animation, audio  to assess the relevance of different e-business opportunities and then devise and implement
               or interactivity as a game
               or form to be completed.  strategies to exploit these opportunities. We will also study how to manage more practical
                                 risks such as delivering a satisfactory service quality, maintaining customer privacy and
               Mobile commerce
               (m-commerce)      managing security. We introduce some of the opportunities and risks later in this chapter.
               Electronic transactions  In this chapter we start by introducing the scope of e-business and e-commerce. Then we
               and communications  review the the main opportunities and risks of e-business together with the drivers and bar-
               conducted using mobile
               devices such as laptops,  riers to adoption of e-business services. Finally, we will look at some of the organizational
               PDAs and mobile phones,  challenges of managing e-business using the classic McKinsey 7S strategy framework.
               and typically with a
               wireless connection.
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