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126                     8  Designing Learning Activities and Instructional Systems
            4. Describe a typical instructional flow for a small unit of instruction such as a
              single lesson, including the knowledge and learning objects involved along with
              activity, sample feedback, and assessment.
            5. Explain what you will do when you do a learning activity design if you con-
              sidering cognitive load theory?
            6. Talk about what you will do when you design a multimedia learning resource by
              considering Mayer’s cognitive theory?
            7. Explain the process of designing a course by applying the ADDIE model.






            8.1  Introduction

            In this chapter, the focus will be first on some general principles of learning
            activities design and then on principles to consider when designing instructional
            systems.
              The first part of this chapter focuses on planning and implementing learning
            activities in accordance with Bloom’s(1956) revised taxonomy (Anderson &
            Krathwohl, 2001), Sweller’s(1988) cognitive load theory, and also Mayer’s(2003)
            principles of multimedia learning, with the goal of developing a basic skill for the
            reader to design learning activities.
              Instructional Design (Instructional Systems Design (ISD) is the practice of
            creating instructional experiences to support the development and acquisition of
            knowledge and skill (Merrill et al., 1996). There are many instructional design
            models, and many are variants of the generic ADDIE (a model, which refers to
            analysis, design, development, implementation, and evaluation). Instructional
            design is historically and traditionally rooted in cognitive and behavioral psy-
            chology, and constructivism (learning theory) also has influenced thinking in the
            field (Mayer, 1992). The second part of this chapter includes a discussion of big D
            (i.e., design and development considered from a life-cycle perspective; the
            larger-scale instructional systems development found in ADDIE).




            8.2  Learning Activity Design

            8.2.1 Learning Activity

            Learning activity is a particular kind of human activity whose primary objective is
            the development of knowledge, skills, and competencies. It is produced by the
            society in the process of history through special learning actions taken upon
            learning objects consistent with their substance and structure (Davydov, 1988;
            Hedegaard & Lompscher, 1999). A learning activity is an interaction between a
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