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11.6 Case Study 187
Table 11.2 Comparison of three different cases
Thomas et al. (2009) Klopfer and Squire Oh (2011)
(2008)
Problem Middle school High school and Graduate student
students were college students were collaboration in
relatively unengaged frequent users of online learning course
in meaningful handheld devices was super facial and
scientific inquiry such as smart phones, unproductive
but were not using
them to learn
Research main Investigating the Developing To optimize
focus implementation of a innovative collaborative group
technology-rich applications for work and student
educational mobile computing for learning in an online
innovation in a public environmental higher education
elementary school in science education learning environment
the USA
Research Observations Observations Participant
methods used Interviews Interviews observations
Surveys Focus groups Questionnaires
Document analyses Discourse analysis Interviews
Three qualitative case Case studies Three sequential case
studies studies
Design narratives
Intervention Quest Atlantis: a 3D A series of games that “E-learning
developed multi-player virtual can be played on Evaluation” course
environment handheld devices based on authentic
such as PDA and tasks for online
smart phones delivery
Knowledge Theory of Theoretical Multiple design
created transformational play framework called principles and
“augmented reality associated strategies
educational gaming.” to enhance group
work in online
courses
Implementation This design research The design research An online course
and spread initiative has been study has been design for a
underway for more underway since 2001, graduate-level course
than a decade. and started with this based around
As of 2010, Quest project is now part of authentic tasks was
Atlantis had been the games, learning, developed with
used by 50,000 and society group at substantial support
students in more than the University of for group work,
a dozen countries Wisconsin where which lasted two
numerous learning years
games can be found