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            Design Methodology
















            Chapter Outline

            • The framework of design methodology
            • Original requirements analysis
            • Target user analysis
            • Stakeholder analysis
            • Competitor analysis
            • Scenario analysis
            • Function list


            By the End of This Chapter, You Should Be Able To

            • Identify and describe design methodology;
            • Understand the framework of design methodology;
            • Use design methodology for educational product.


            Main Learning Activities
            1. Draw a mind map to express the key processes of design methodology.
            2. Think about how to design an educational product and the challenges of
              implementing design methodology in education/game creation.













            © Springer Nature Singapore Pte Ltd. 2019                       189
            R. Huang et al., Educational Technology, Lecture Notes in Educational Technology,
            https://doi.org/10.1007/978-981-13-6643-7_12
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