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Design Methodology
Chapter Outline
• The framework of design methodology
• Original requirements analysis
• Target user analysis
• Stakeholder analysis
• Competitor analysis
• Scenario analysis
• Function list
By the End of This Chapter, You Should Be Able To
• Identify and describe design methodology;
• Understand the framework of design methodology;
• Use design methodology for educational product.
Main Learning Activities
1. Draw a mind map to express the key processes of design methodology.
2. Think about how to design an educational product and the challenges of
implementing design methodology in education/game creation.
© Springer Nature Singapore Pte Ltd. 2019 189
R. Huang et al., Educational Technology, Lecture Notes in Educational Technology,
https://doi.org/10.1007/978-981-13-6643-7_12