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194                                             12  Design Methodology

            Table 12.2 Demonstration of original requirements
            Demand side            Chairman of the Websoft Company, CTO
            Project name           Student tablet-eye protection system
            Time requirement       3–5 days
            Original requirement   Collect and analyze the current four eye protection modules
            description            (stadium protection, duration protection, eye exercises,
                                   ambient light detection), highlight the stadium protection
                                   design
                                   Design attention points
                                   1. Cultivate the user’s habit of eye protection.
                                   2. Rectify the user’s wrong activities of eye usage.
                                   3. Help the user to relax the eyes after a long time of eye using
                                   (such as guide the user to do eye exercises and look far into the
                                   distance).
                                   4. Let the user feel the concern of the product to them.
                                   Design Keywords
                                   Experience, Personality, Loving, Consistency
            Target user            Students using the student tablet
            Purposes               1. Protect the eyesight of the user
                                   2. Improve the consciousness of the user for eye protection
            Using scenario         Need to consider the ambient light conditions
            Required material list  Refer to the completed stadium optimization designing plan
                                   (illustrated as the screenshot below)
            Signing and confirming by
            the demand side
            Keywords               Stadium protection, duration protection, eye exercises, ambient
                                   light detection





            12.4  Target User Analysis

            12.4.1 Introduction to Target User Analysis

            A target user is the intended audience or readership of publication, advertisement,
            or other messages. In marketing and advertising, it is a particular group of con-
            sumers within the predetermined target market, identified as the targets or recipients
            for a particular advertisement or message.
              In product design, users of different ages, genders, and education may have
            different ideas on the same product and its operation. Therefore, in the process of
            product design, we should fully consider the users’ various characteristics. Through
            target users’ analysis, we can make clear the target groups of product and their
            needs. Analysis results for characteristics of users can be used as one of the bases to
            determine the direction of our product design and priority of requirements.
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