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74                           4  Systems Perspective of Educational Technology

            The mapping problem is that the alignment between the theoretical variables and
            computer code is often vague, incomplete, or incompatible.
              Learner modeling is the cornerstone of personalized learning. The learner model
            is a representation of the system’s assessment of an individual learner’s current
            knowledge, including misconceptions, learning styles, personality traits, and
            affective states. The system infers this information from interactions between the
            system and the learner (Spector, 2015).
              The learner model consists of the cognitive, affective, motivational, and other
            psychological states that evolves during the course of learning. The learner model is
            often viewed as an overlay of the domain model, which changes over the course of
            tutoring. For example, knowledge tracing tracks the learner’s progress from
            problem to problem and builds a profile of strengths and weaknesses relative to the
            domain model (Robert et al., 2013).

            (3) Pedagogical Model
            The pedagogical model selects appropriate strategies and activities to promote
            successful learning given the progress of a particular learner and the associated
            information stored in the learner model (Spector, 2015).
              The pedagogical model accepts information from the domain models and student
            models and devices tutoring strategies with actions. This model regulates instruc-
            tional interactions with students. Pedagogical model is closely linked to the student
            model, which makes use of knowledge about the student and its own tutorial goal
            structure, to devise the pedagogic activity to be presented. It tracks the learner’s
            progress, builds a profile of strengths and weaknesses relative to the production
            rules (Ahuja & Sille, 2013).
              The pedagogical model takes the domain models and learner models as input and
            select tutoring strategies, steps, and actions on what the tutor should do next in the
            exchange, in mixed-initiative systems, the learners may also take actions, ask
            questions, or request help (Aleven et al., 2006). The pedagogical model always
            needs to be ready to decide “what to do next” at any point and this is determined by
            a pedagogical model that captures the researcher’s pedagogical theories.
            (4) Interface Model
            The interface model decides how to interpret user input and then how to give
            appropriate responses. This requires both specific domain knowledge and some
            commonsense knowledge about the world. The learner and system interaction is
            traditionally expressed by typed or spoken texts, and recently by multimodal
            interactions through mouse clicks, screen touches, facial expressions, eye move-
            ments, and gestures (Spector, 2015).
              User interface model is the interacting front end of the ITS. It integrates all types
            of information needed to interact with learner, through graphics, text, multimedia,
            keyboard, mouse-driven menus, etc. Prime factors for user acceptance are
            user-friendliness and presentation (Ahuja & Sille, 2013).
              The user interface interprets the learner’s contribution through various input
            media (speech, typing, clicking) and produces output in different media (text,
            diagrams, animations, agents). In addition to the conventional human–computer
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