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Users Perspective of Educational                                    5
            Technology















            Chapter Outline

            • User experience
            • User-centered design
            • Learner-centered design
            • The ARCS Model of motivational design.


            By the End of This Chapter, You Should Be Able To
            • Define user experience and user-centered design
            • Differentiate user-centered design and learner-centered design
            • Recall the honeycomb model for designing user experience and the ARCS
              model of motivational design
            • Clarify the processes and principles of user-centered design
            • Provide advice on how to involve users in the design and how to carry out
              learner-centered design.


            Main Learning Activities

            1. Think about why user experience (UX) should be considered for educational
              technology system and products, and what kind of components should be taken
              into consideration to design UX for educational technology system and
              products? Give specific examples.
            2. Think about what you will do step by step to design an educational technology
              product, like an APP? Try to use a specific example even if is imaginary. For
              example, you might use a critical thinking game for kids as the example.
            3. Think about the users for one educational technology product; if the product can
              be redesigned, what suggestions can you provide for designers to improve the



            © Springer Nature Singapore Pte Ltd. 2019                       77
            R. Huang et al., Educational Technology, Lecture Notes in Educational Technology,
            https://doi.org/10.1007/978-981-13-6643-7_5
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