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Users Perspective of Educational 5
Technology
Chapter Outline
• User experience
• User-centered design
• Learner-centered design
• The ARCS Model of motivational design.
By the End of This Chapter, You Should Be Able To
• Define user experience and user-centered design
• Differentiate user-centered design and learner-centered design
• Recall the honeycomb model for designing user experience and the ARCS
model of motivational design
• Clarify the processes and principles of user-centered design
• Provide advice on how to involve users in the design and how to carry out
learner-centered design.
Main Learning Activities
1. Think about why user experience (UX) should be considered for educational
technology system and products, and what kind of components should be taken
into consideration to design UX for educational technology system and
products? Give specific examples.
2. Think about what you will do step by step to design an educational technology
product, like an APP? Try to use a specific example even if is imaginary. For
example, you might use a critical thinking game for kids as the example.
3. Think about the users for one educational technology product; if the product can
be redesigned, what suggestions can you provide for designers to improve the
© Springer Nature Singapore Pte Ltd. 2019 77
R. Huang et al., Educational Technology, Lecture Notes in Educational Technology,
https://doi.org/10.1007/978-981-13-6643-7_5