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Upper Extremity Rehabilitation Robots: A Survey              321


              (Stoykov and Corcos, 2009). In symmetric movements of the upper
              extremity, arms are moved in the same way. In asymmetric movements,
              arm movements are opposing. In complementary movements, both arms
              are performing a combinatory task.
                 Although unilateral and bilateral training approaches are different, they
              are pursuing the same goal. Recent studies (Wu et al., 2013; van Delden
              et al., 2013) have stated that there are no significant outcomes that can make
              one method of training superior to the other. The procedures of these train-
              ing methods are developed by motor learning theories. These theories are
              sometimes contradicting and are not fully determined; some of the available
              ones are (Brewer et al., 2007; Muratori et al., 2013; Hatem et al., 2016):
              •  Implicit or explicit learning: Implicit learning is unconscious during indirect
                 task execution, while explicit learning is directed. Bobath concept training
                 can be defined as an implicit learning exercise; it facilitates voluntary
                 movement by handling specific points of the patient’s body.
              •  Massed or variable practice: Massed practice (repetitive task training) is repet-
                 itive single task accomplishment, while variable practices (task-oriented
                 training and goal-directed training) are for training multiple tasks. In the
                 task-oriented (task-specific) training, a real-life practice is provided to
                 reacquire a specific skill. The goal-directed (client-centered) training is a
                 type of task-specific training in which the practice is defined based on
                 the directed goals of the patient and therapist.
              •  Feedback distortion or assistance: Feedback distortion is magnifying move-
                 ment errors instead of assisting the patient to reduce the errors.
              •  Real-world practice: This can be done by virtual reality methods that are
                 enhanced by visual, auditory, or tactile feedback.
              Although it has been found that therapy is effective in the treatment of
              movement disorders, therapy hours per patient have decreased because of
              economic burdens (Reinkensmeyer et al., 2002). Studies have shown that
              comprehensive and optimal stroke care can decrease the associated costs sig-
              nificantly (Krueger et al., 2012; Blacquiere et al., 2017). This optimal care
              can be achieved by implementing new technologies. That is why the design
              and development of biomechatronic devices (i.e., rehabilitation robots) have
              gained more importance.
                 To show the need for rehabilitation robots, we should survey the goals of
              therapy (Reinkensmeyer, 2009; Richards and Malouin, 2015; Hatem et al.,
              2016):
              •  Increase activity: It is done by the use of Thera-bands, pegboards, and
                 blocks in conventional therapy.
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