Page 77 - Human Inspired Dexterity in Robotic Manipulation
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Modeling and Human Performance in Manipulating Parallel Flexible Objects 73
PC Parallel port
Monitor
Bead 1
Proxy
Bead 2
Virtual object
Visual & haptic interface
Fig. 5.3 Experimental setup.
¼ 3 kg, m 2 ¼ 3 kg, k 1 ¼ 50 N/m, k 2 ¼ 250 N/m), “connected” to a human
hand by haptic feedback generated by the PHANToM motors. The hand &
beads system was at rest at the start point. The subjects were asked to move
the flexible object and to smoothly stop the hand and the two beads at a tar-
get point. The subjects made these rest-to-rest movements along a line (in
the direction from left to right) in the horizontal plane using the PHAN-
ToM stylus. The traveling distance was set as L ¼ 0.2 m.
A simple haptic simulator, including a haptic rendering module, a
graphics rendering (using VRML objects) module, a simulation loop (with
a given number of parallel springs/beads), and a history unit, was designed
and implemented for the experiment. The position of the hand (proxy point
in Fig. 5.3) as well as of the object (Bead1 and Bead2) were displayed on the
PC monitor, providing the subject with a real-time visual feedback. The
object dynamics (5.5), (5.6) were simulated (the fourth-order Runge-Kutta
method with constant step h ¼ 0.001 s), and the real-time haptic feedback
f haptic ðtÞ¼ k 1 ðx 1 x h Þ + k 2 ðx 2 x h Þ, (5.54)
was supplied to the subject through the PHANToM stylus.
It should be noted that this game-like reaching task posed for the subjects
is quite different from what one experiences when moving the hand in free