Page 149 - Intelligent Communication Systems
P. 149

128     INTELLIGENT COMMUNICATION SYSTEMS
        view  from  front  or side,  depending  on our viewpoint, just as in the real world.
        The ability to enter and walk through the virtual world and handle virtual objects
        using hand gestures makes VR interactive, and this is one of its most important
        features.
            Communication can be human-human communication,  human-environment
        communication, or human-computer communication. In the case of human-human
        communication, a variety of means are at our disposal.  We talk together  to com-
        municate. We write letters  or draw pictures  and  sometimes  communicate using
        images and motion pictures. In human-environment communication, we recognize
        our  environment  via  our  five  senses:  feeling, touch, taste,  vision,  and  smell. In
        human-computer communication, we interact with a computer by means of a mouse,
        a touch pad, or a keyboard.
            Human-human communication and human-environment communication have
        been developed  over a long history of interaction. It is desirable to provide human
        beings with a human-friendly environment where we can interact with computers
        just as easily as we interact in human-human communication or human-environment
        communication.
            The goal of VR is to provide human beings with a virtual environment where
        we can interact with a computer just as we do in the real world, that is, by talking
        with a virtual human in a spoken language, by writing a letter, or by drawing a pic-
        ture. We can grasp a virtual object by hand gesture  and bring it to another  place.
        In a human-friendly virtual environment, we can interact with a computer without
        any difficulties  or barriers. When a virtual landscape is generated  by VR technol-
        ogy, we can go there just as if it were a real  landscape.  Providing  not only a 3D
        image of the landscape but also sound and smell helps us enjoy  the scenery.
            In Oita prefecture, Japan, there is a museum where visitors can experience a
        virtual  world. Upon entering  the  museum, we  see a large  screen  in front  of the
        seats.  By sitting on a seat  and wearing special  glasses,  visitors  can enter a large
        virtual flower and smell it.
            At ATR Communication Systems Laboratories,  Kyoto, Japan, a virtual space
        teleconferencing system was developed in 1992. This next-generation  video con-
        ference  system provides participants  a human-friendly environment for  meeting
        and collaborating. They can view objects stereoscopically and have front or side
        views of the objects depending on their viewpoint. They can handle an object by
        means of hand gestures. In this system, each participant is at a different location,
        and  all  sites  are connected  via the network.  Each  site has  a virtual  conference
        room  with  a  large  screen  in  front  of  seats.  On  the  screen,  3D  images  of  real
        human beings  are displayed stereoscopically, and participants  can have  stereo-
        scopic  views of various objects displayed on screen. They can have eye contact
        with each other. They can conduct a meeting as if they were gathered in the same
        place.
            The image's motion is controlled by the real human's motion. The participant
        wears shutter glasses  and has sensors on face,  hands, and body to detect  motion.
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