Page 150 - Intelligent Communication Systems
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CHAPTER 1 /TELESENSATION  1  29
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        The  shutter glasses  provide  a  stereoscopic  view. On the  basis  of  the movement
        information, the images of the virtual person or object is deformed and displayed
        on the screen to match the viewer's  perspective.
            In the conventional  video conference  system, participants can meet face to
        face. However, it is very difficult to make eye contact and to have different views
        of objects according to the viewer's perspective.  In the real world, a viewer can
        take a side view of an object just by moving to the side of the object. In the vir-
        tual space teleconferencing  system,  participants  can make eye contact  and take
        different  views of the object to match their perspective.  In the conventional video
        conference  system,  a  participant  cannot  go  inside  the  scene  displayed  on the
        screen, whereas in the virtual  system he or she can enter  the virtual space, walk
        through it, and grasp a virtual object by means of hand gesture, even feeling the
        heft of the object. To summarize, a viewer in the virtual world, can have a stereo-
        scopic  view  of  an object. This  is  called  stereoscopic display.  The  viewer  can
        enter  the  virtual  world  and walk through it.  This  is  called  walk-through. The
        viewer can take different  views of the object according  to his or her viewpoint.
        This  is called  interaction. The viewer can touch and grasp a virtual object and
        feel  its heft. This is called force feedback.  In the virtual world, even a collision
        can be detected.
            To accomplish these functions,  the viewer wears shutter glasses or a head-
        mounted display; this gives a stereoscopic  view of the object, because the right
        image  of the  object  enters the  right  eye and the  left  image  enters the  left  eye.
        When the technologies of the lenticular screen and holography have been devel-
        oped enough, viewers should be able to have a stereoscopic  view with the naked
        eye. This  involves detecting  the viewer's  viewpoint via a sensor  attached  near
        the viewer's eye and, based  on this information, adjusting, the object's display
        on the screen.  Object handling with hand gesture is accomplished  by means of
        a data glove with sensor, that detects hand shape and hand motion. Again, this
        information  is used to adjust  display of the  object. The technology  for  detect-
        ing hand motion  and hand shape without use of a data glove  is currently under
        study.



        11.2  HISTORY OF VIRTUAL REALITY

        Research  into VR  started  in the  1960s. I.E. Sutherland  developed  a prototype of
        the head-mounted  display. Dr. G. W. Furnes of Washington University  developed
        a virtual flight simulator in the  1970s. An interactive  art theater  was  developed
        in  which a human being  enters into a virtual  scene  as an actor  or actress.  Tele-
        existence  research  has  also  been  conducted. A viewer  enters  a virtual  space  for
        training  or operation of equipment  as if he or she were there. The VPL company
        of the United States developed  a system with a head-mounted display and a data
        glove for commercial purposes.
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