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I 30     INTELLIGENT COMMUNICATION  SYSTEMS


























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        FIGURE  I . I  Virtual object handling system.

        ! 1.3 VIRTUAL OBJECT   HANDLING

        A schematic  of a virtual  object  handling  system  is shown  in Figure  11.1. In this
        system a virtual space is created  in front of the screen  in which a virtual object is
        displayed. A viewer in  front  of the  screen  can see the virtual object  stereoscopi-
        cally by wearing a pair of liquid  crystal  shutter glasses. Wearing a data glove he
        or she can handle the object. The data glove with sensors detects the shape, motion,
        and position of the hand. More specifically,  it detects the 3D position  of the hand.
        When the position of the hand and that of the object  overlap, the system  assumes
        that the hand is touching  the object. The data glove enables the viewer to  grasp
        or move the object just  as in reality, touching and handling it directly with hand
        movements.


        11.4  EXAMPLES  OF VIRTUAL    REALITY

        The technology of VR creates  a virtual space that inhabitants  can enter and walk
        through and where they can touch objects just as in the real world. Many  applica-
        tions have  already  been  developed.  However,  only  some  of them  are  discussed
        here:  a walk-through  system, a mountain  bike  system,  a molecule  visualization
        system, a modeling  system, and a system for driving a  streetcar.
            In the walk-through system developed by North Carolina University, a viewer
        can enter a building, walk through it, go to a door and open it, and then go into
        the next room. In the mountain bike  system, a viewer can ride a bike  along the
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