Page 216 - Intelligent Communication Systems
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CHAPTER  13 / CONCLUDING REMARKS  I 85
        devices, large screens, printers, facsimile machines, telephones,  and audio equip-
        ment and software for HyperReality would be installed. Then at each center, the
        cultural heritage  information  transmitted from,  say, Kyoto would be processed,
        if necessary, and displayed  stereoscopically  on screen. Visitors would be able to
        enter the  scene  and walk through it as if in Kyoto, They could, for example, go
        to a virtual Kiyomizu-dera temple and enjoy the panoramic view of the mountains
        surrounding Kyoto. They  could visit Touji  temple  to view the many statues of
        Buddha  that  are  among  Kyoto's  national  treasures.  Through  HyperReality, a
        scene of cultural heritage could be transmitted over the network to a remote place
        and displayed stereoscopically  on screen. Viewers could send questions about the
        Kyoto temple  or the statues of Buddha to the Kyoto center and interactively get
        answers from Kyoto over the network. They could access any center via the net-
        work  and  ask  that  center  to  send  any  scene  to  their  terminal.  A person  who
        wanted to visit, say, Kyoto could reserve a flight  and a hotel room  from  his or
        her terminal.


        13.3.2 Developing Products for  an Aging Society
        This century will  see a move  to the  aging  society, especially  in advanced coun-
        tries. For example, in Japan, people over 65 years old will exceed 25% of the total
        population in 2020. Some of them will surely want to continue working after  age
        65, so it will be important for them to have job opportunities.  Others will prefer to
        enjoy  a  life  of  retirement,  making  new  friends  by  exchanging  information  and
        enjoying  hobbies.  Some  will be disabled  and need to be taken care of. How will
        the  intelligent  communication  system  contribute to  fulfilling  these  needs  of an
        aging society? As to how to provide job opportunities to old people, some of them
        would like to work at home. To achieve  this, a human-friendly working environ-
        ment  could  be  developed  by using HyperReality. A workstation  that provides a
        human-friendly work environment could be installed in the home. On the work sta-
        tion  screen a virtual space could be created.  By wearing a data glove, the viewer
        could handle a virtual object by hand gesture  and gain a stereoscopic  view of the
        object  by wearing  special glasses. The user could interact with the computer by
        means  of natural  language  in  a human-friendly fashion. The  workstation  could
        enable virtual meetings  with colleagues.
           People could  interact  over  the  network, playing games  or viewing pictures
        drawn by someone else. People in a common interest  group could exchange over
        the network the images  of drawing pictures together and enjoy  watching them.
           Home care service will be one of the important issues in this century. This will
        include not only visiting and seeing patients but also  monitoring  them by  means
        of HyperReality. Doctors or caregivers and patients could be brought together via
        the network. Care would be given as if everyone were at the same place. A patient's
        temperature  and pressure could be measured  and the results sent to the doctor or
        caregiver. When  action  is  needed,  the  doctor  or  caregiver  would then visit the
        patient's house and perform the appropriate action.
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