Page 214 - Intelligent Communication Systems
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CHAPTER  13 / CONCLUDING REMARKS  I 83
        handles it by hand gesture.  In its  second stage, a virtual world will be created on
        the screen of a flat display and the viewer will handle virtual objects by hand ges-
        ture. The third  stage will be full-screen HyperReality. A wall-size  screen will be
        hung on a wall. HyperReality  will become  the environment of the room. Through
        the screen, real people and virtual people will be able to interact, talk together, and
        conduct cooperative  work. In the final  stage, a full  envelope  of HyperReality will
        be developed.  By wearing an "envelope,"  a person will be able to enter a Hyper-
        World and communicate for work or play. The envelope will be a kind of data suit
        with  a  wearable  computer,  a  data  glove,  glasses,  and  wireless communication
        equipment.
            Many  kinds  of  applications  will  be  developed  for  HyperReality;  including
        HyperClinics, HyperArt museums, and HyperManufacturing.



         13.2  THE AGE OF PERSONALIZATION

        What might happen  if the intelligent  communication  system is realized  and put
        to practical  use? People at different locations could  be brought  together  via the
        Internet to conduct cooperative  work as if they were gathered  at the same place.
        For example, through HyperReality, dress designers at different places around the
        world could be brought together over the Internet in a HyperDesign  room to brain-
        storm about designing  a new dress and to share information  about a customer's
        opinions. At  the  same  time,  customers  at  different  places  could  be  brought
        together via the Internet  in a HyperMeeting  place to talk about a new dress they
        would like to purchase. Then designers and customers could be brought together
        in  a  common  HyperRoom  to  exchange  information  about  the  dress, allowing
        designers to learn  about the dress  that customers  want to purchase.  The design-
        ers could then alter the  shape or style of a dress  or its color  or texture and show
        the  revised  garment  to  the  customers.  Once  customers  were  satisfied  with  the
        dress, the design could be sent to a dressmaker  to be made. Many kinds of design
        work could be accomplished in this way, allowing personalized manufacturing to
        be performed.
            How  would  this  work  actually  be done?  In the  HyperDesign  room  and  the
        HyperMeeting room, workstations with display, keyboard, mouse, data glove, and
        shutter glasses  would be installed,  enabling designers  and customers  to commu-
        nicate. In front  of the work station  display  a virtual world would be generated  in
        which a virtual dress would be displayed. Designers  and customers would be able
        to grasp  the dress by  hand gesture or mouse and  look  at it  from  various angles.
        According  to customers' information,  designers could  change  the  shape  or color
        of the dress. Then customers  would look at it and give their opinions. A customer
        would even be able to wear a dress by using his or her image.
            Currently customers can go shopping in a store to purchase a ready-made  dress.
        The customers generally can't order a dress fit to them personally. However, through
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