Page 213 - Intelligent Communication Systems
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I 82     INTELLIGENT COMMUNICATION SYSTEMS
            (3)  More than 30% thought they wanted to enhance their  sensitivities.
            (4)  People  with keen senses were apt to have strong feelings about
               merchandise when interested in it.
            (5)  People  between the ages of 20 and 30 had keen vision and hearing.
            (6)  People  between the ages of 40 and 60 had keen taste, smell, and touch.
            (7)  People  who were keen in all five  senses were apt to purchase
               merchandise that left  a strong impression.

            People between the ages of 20 and 30 were born in the  1970s  to the  1980s, a
        substantially advanced period in the economy during which most households pur-
        chased television sets and children watched TV. Thus these people were trained by
        watching and listening to TV. In the 1990s, they played video games. Having spent
        most of their younger years inside their homes, they had little experience playing
        games outdoors and did not develop their  sense of touch much.
            On the other hand, people between the ages of 40 and 60 had little  experience
        watching TV. Instead, they went outside and played baseball in the playground with
        their friends. And those people,  having lived longer, have had  richer  experiences
        and also have had the chance to train their senses  of touch and taste.
            To reiterate, then: people in the age range of 20-30 have keen  sight and hear-
        ing, whereas, people in the age range of 40-60 have keen taste, smell,  and touch.
        As  people  between  20  and  30  get  older,  their  senses  of  taste  and  smell  will  be
        trained.
            In the future, people will prefer merchandise that appeals to all five senses, so
        merchandise that appeals to the five  senses will be attractive to them. Hakuho-Do
        analyzed how people purchased merchandise, with the following results.
            (1)  In the  1960s  and  1970s,  people  chose  merchandise  by  considering  its
        efficiency,  function,  and price.  If the  efficiency  or function  was reasonable,  they
        purchased it. Good merchandise sold out, whereas bad merchandise did not. Manu-
        facturers  produced  merchandise  that  most  customers  preferred.  Manufacturers
        produced  a large amount of popular goods.
            (2)  In the  1980s, customers purchased their own favorite goods,  which were
        not produced massively. Therefore a variety of goods were developed  for  sale.
            (3)  In the 21st century, customers will prefer merchandise that appeals  to all
        of their five  senses, and most people will be keen in all five senses. Therefore, the
        company that produces merchandise that appeals to all five senses will be a winner.
        In other words, merchandise that appeals to the five  senses will be sold and get a
        majority  of the market.

           Merchandise that appeals to the five  senses will be goods that provide realis-
        tic sensations, such as those produced  by applying HyperReality technology, and
        a lot of merchandise  will be produced  for sale via HyperReality.
           Just how will HyperReality develop? In its current stage, a virtual world is cre-
        ated on the screen of a personal computer and a virtual object displayed. A viewer
        wearing shutter glasses and a data glove gets a stereoscopic view of the object and
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