Page 215 - Intelligent Communication Systems
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I 84     INTELLIGENT COMMUNICATION SYSTEMS
        the introduction of HyperReality, they would be able to order directly a personal-
        ized dress to be made by a  dressmaker.
            This should have a great impact on the paradigm of manufacturing. Currently,
        manufacturing  involves  mass  producing  stereotyped  products  (such  as  dresses,
        cars,  furniture,  and personal  computers).  Customers  then  purchase  these  ready-
        made products. But in the future,  this paradigm  would be substantially  changed.
        Customers would ask a manufacturer to produce a personalized  product by means
        of HyperReality and then purchase it from the manufacturer directly. In this way
        a manufacturer-based service  would be changed to a customer-based  service.
            In addition, customers or subscribers would be able to choose the services they
        want. For example, if you choose to have caller ID service, you could check what
        number is calling before you pick up the receiver. Or as a TV subscriber, you could
        choose  what to watch from  the many programs  broadcast  by your  broadcasting
        service company. You could order a dress from  a manufacturer directly  instead of
        choosing  one from  a show  window. Thus customers,  subscribers,  and telephone
        users would be able to choose their own goods, programs,  and  callers.



        13.3  IMPACT OFTME INTELLIGENT COMMUNICATION
            SYSTEM   ON  INDUSTRY

        Industrialization among advanced countries has squandered  a huge amount of en-
        ergy,  e.g.,  petroleum,  leading  to such serious  problems  as the greenhouse  effect.
        We need to shift  to a sustainable economy  that does not use so much energy.
            The intelligent communication system will be an important tool for achieving
        a sustainable economy. How it will contribute to this is described  in this  section.


        13.3.1  Presenting  Cultural Heritage by HyperReality
              to the World

        Let's take as an example a system for presenting Japanese cultural heritage.  Scenes
        of Japanese  cultural heritage,  such as Japanese  temples,  shrines,  or the statues of
        Buddha in Kyoto, will be shot by camera  and transmitted to HyperReality  centers
        via the network. At each center,  the scenes will be displayed  stereoscopically via
        HyperReality. A viewer will be able to enter the scene and walk through it as if he
        or she were in Kyoto, giving the viewer the experience  of visiting Kyoto virtually
        by means of HyperReality. Thus people in any country could access  any scene of
        cultural heritage virtually by means of HyperReality, gaining an understanding of
        the cultural heritage  of another country by visiting there virtually. This will make
        long airplane journeys to Japan unnecessary, saving not only on personal wear and
        tear but also on the consumption  of  energy.
            To implement such a cultural heritage presentation  system, HyperReality cen-
        ters would be constructed throughout the world  and interconnected  by the com-
        munication  network. In each  center,  tools  such  as workstations, communication
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