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I         94   Chapter 3   Understanding users


                              Using incorrect mental models to guide behavior is surprisingly common. Just
                          watch people at a pedestrian crossing or waiting for an elevator (lift). How many
                          times do they press the button? A lot of  people will press it at least twice. When
                          asked why, a common reason given is that they think it will make the lights change
                          faster or ensure the elevator arrives. This seems to be another example of following
                          the "more is more" philosophy: it is believed that the more times you press the but-
                          ton, the more likely it is to result in the desired effect.
                              Another common example of an erroneous mental model is what people do
                          when the cursor freezes on their computer screen. Most people will bash away at
                          all manner of keys in the vain hope that this will make it work again. However, ask
                          them how this will help and their explanations are rather vague. The same is true
                          when the TV starts acting up: a typical response is to hit the top of  the box repeat-
                          edly with a bare hand or a rolled-up newspaper. Again, ask people why and their
                          reasoning about how this behavior will help solve the problem is rather lacking.
                              The more one observes the way people interact with and behave towards inter-
                          active devices, the more one realizes  just  how strange their  behavior can  get-
                          especially when the device doesn't work properly and they don't  know what to do.
                          Indeed, research has shown that people's  mental models of  the way interactive de-
                          vices work is poor, often being incomplete, easily confusable, based on inappropriate
                          analogies, and superstition (Norman, 1983). Not having appropriate mental models
                          available to guide their behavior is what causes people to become very frustrated-
                          often resulting in stereotypical "venting" behavior like those described above.
                              On the other hand, if people could develop better mental models of interactive
                          systems, they would be in a better position to know how to carry out their tasks ef-
                          ficiently and what to do if  the system started acting up. Ideally, they should be able
                          to develop a mental model that matches the conceptual model developed by  the
                          designer. But how can you help users to accomplish this? One suggestion is to edu-
                          cate  them  better. However, many  people  are  resistant  to spending much  time
                          learning about how things work, especially if it involves reading manuals and other
                          documentation. An alternative proposal is to design systems to be more transpar-
                          ent, so that they are easier to understand. This doesn't mean literally revealing the
                          guts of  the system (cf. the way  some phone handsets-see  Figure 3.9 on Color
                          Plate 4-and iMacs are made of  transparent plastic to reveal the colorful electronic
                          circuitry inside), but requires developing an easy-to-understand system image (see
                          Chapter 2 for explanation of  this term in relation to conceptual models). Specifi-
                          cally, this involves providing:
                                useful feedback in response to user input
                                easy-to-understand and intuitive ways of interacting with the system
                              In addition, it requires providing the right kind and level of information, in the
                          form of:
                                clear and easy-to-follow instructions
                                appropriate online help and tutorials
                                context-sensitive guidance for users, set at their level of experience, explaining
                                how to proceed when they are not sure what to do at a given stage of a task.
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