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3.3  Applying knowledge from the physical world to the digital world  91

                         management:  to capitalize on the "pile" phenomenon by trying to emulate it in
                        the electronic world. Why not let people arrange their electronic files into piles as
                        they do with paper files? The danger of doing this is that it could heavily constrain
                         the way people manage their files, when in fact there may be far more effective
                        and flexible ways of  filing in the electronic world. Mark Lansdale (1988) points
                        out  how  introducing unstructured  piles  of  electronic documents on  a  desktop
                        would  be counterproductive, in  the same  way  as  building  planes  to flap  their
                        wings in the way birds do (someone seriously thought of doing this).
                            But there may be benefits of  emulating the pile phenomenon  by using it as a
                        kind of interface metaphor that is extended to offer other functionality. How might
                        this be achieved? A group of  interface designers at Apple Computer (Mandler et
                        al., 1992) tackled this problem by adopting the philosophy that they were going to
                        build an application that went beyond physical-world capabilities, providing new
                        functionality that only the computer could provide and that enhanced the interface.
                        To begin their design, they carried out a detailed study of  office behavior and ana-
                        lyzed the many ways piles are created and used. They also examined how people
                        use the default hierarchical file-management systems that computer operating sys-
                        tems provide. Having a detailed  understanding of  both enabled  them to create a
                        conceptual model for the new functionality-which was to provide various interac-
                        tive organizational elements based around the notion of  using piles. These included
                        providing the user with the means of  creating, ordering, and  visualizing piles of
                        files. Files could also be encoded using various external cues, including date and
                        color. New functionality that could not be achieved with physical files included the
                        provision of  a scripting facility, enabling files in piles to be ordered in relation to
                        these cues (see Figure 3.8).
                            Emulating real-world activity at the interface can be a powerful design strat-
                        egy, provided that new functionality is incorporated that extends or supports the
                        users in their tasks in ways not possible in the physical world. The key is really to
                        understand the nature of the problem being addressed in the electronic world in re-
                        lation to the various coping and externalizing strategies people have developed to
                        deal with the physical world.
















                                                                  portable computer


          Figure 3.8 The pile metaphor as it appears at the interface.
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