Page 127 -
P. 127

96   Chapter 3   Understanding users


           3.4.2  information processing
                          Another  approach  to  conceptualizing  how  the  mind  works  has  been  to  use
                          metaphors  and  analogies (see also Chapter 2). A  number of  comparisons  have
                          been made, including conceptualizing the mind as a reservoir, a  telephone net-
                          work, and a digital computer. One prevalent metaphor from cognitive psychology
                          is the idea  that the mind is an information  processor. Information is thought to
                          enter and exit the mind through a series of  ordered processing stages (see Figure
                          3.11). Within these stages, various processes are assumed to act upon mental rep-
                          resentations. Processes include comparing and matching. Mental representations
                          are assumed to comprise images, mental models, rules, and other forms of knowl-
                          edge.
                             The information processing model provides a basis from which to make predic-
                          tions about human performance. Hypotheses can be made about how long some-
                          one will take to perceive and respond to a stimulus (also known as reaction time)
                          and what bottlenecks occur if  a person is overloaded with too much information.
                          The best known approach is the human processor model, which models the cogni-
                          tive processes of  a user interacting with a computer (Card et al., 1983). Based on
                          the information processing model, cognition is conceptualized as a series of  pro-
                          cessing stages, where perceptual, cognitive, and motor processors are organized in
                          relation  to one  another  (see  Figure  3.12).  The  model  predicts  which  cognitive
                          processes are involved when a user interacts with a computer, enabling calculations
                          to be made of how long a user will take to carry out various tasks. This can be very
                          useful when comparing different interfaces. For example, it has been used to com-
                          pare how well different word processors support a range of editing tasks.
                             The information  processing approach  is based on modeling mental activities
                          that happen exclusively inside the head. However, most cognitive activities involve
                          people interacting with external kinds of  representations, like books, documents,
                          and computers-not to mention one another. For example, when we go home from
                          wherever we  have been we do not need to remember the details of  the route be-
                          cause we  rely on cues in the environment  (e.g., we  know to turn left at the red
                          house, right when the road comes to a T-junction, and so on). Similarly, when we
                          are at home we do not have to remember where everything is because information
                          is "out there." We decide what to eat and drink by scanning the items in the fridge,
                          find out whether any messages have been left by glancing at the answering machine
                          to see if  there is a flashing light, and so on. To what extent, therefore, can we say
                          that information processing models are truly representative of  everyday cognitive
                          activities? Do they adequately account for cognition as it happens in the real world
                          and, specifically, how people interact with computers and other interactive devices?




                          Input                                                   output
                           or                                                      or
                          stimuli                                                response

                          Figure 3.1 1  Human information processing model.
   122   123   124   125   126   127   128   129   130   131   132